wined3d: Immediate constants should always have a valid location in shader_glsl_load_...
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 16 Apr 2013 06:13:44 +0000 (08:13 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 16 Apr 2013 10:14:03 +0000 (12:14 +0200)
commit1a551fe5f91c3ed0c56418a25228244e43eee510
tree09870af323a47beb749c14345a74b2a765527205
parent302ad29742b11d911d8a337122d220f92b3f4bd7
wined3d: Immediate constants should always have a valid location in shader_glsl_load_constantsB().
dlls/wined3d/glsl_shader.c