wined3d: Implement clipplanes in the ARB backend.
authorStefan Dösinger <stefan@codeweavers.com>
Tue, 26 May 2009 20:09:36 +0000 (22:09 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 2 Jun 2009 10:09:54 +0000 (12:09 +0200)
commit2afcb794f2c6cb72fce8167aef385030df63e534
treeee130931619b24cfe5558f59863e09fa7375d009
parent1276b090b409f1a5c24ad5ed4b9ef889314d8a85
wined3d: Implement clipplanes in the ARB backend.

Using GL_NV_vertex_program2_option so far. If we're really desparate we can
handle some cases without the extension by using a custom varying and texkill
in the fragment program.
dlls/wined3d/arb_program_shader.c