wined3d: Consistently use Map/Unmap for mapping resources.
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 14 Oct 2010 11:04:02 +0000 (13:04 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 14 Oct 2010 15:54:52 +0000 (17:54 +0200)
commit95469309d6f82fe91e78c94e59984fcd75cefc2b
tree5d45b4f7dbf925e3b088e05337b860daf4b16efc
parent0d4e0bc9babdbb619dfd97719526cd841db10a61
wined3d: Consistently use Map/Unmap for mapping resources.
21 files changed:
dlls/d3d8/cubetexture.c
dlls/d3d8/surface.c
dlls/d3d8/texture.c
dlls/d3d8/volume.c
dlls/d3d8/volumetexture.c
dlls/d3d9/cubetexture.c
dlls/d3d9/surface.c
dlls/d3d9/texture.c
dlls/d3d9/volume.c
dlls/d3d9/volumetexture.c
dlls/ddraw/surface.c
dlls/wined3d/cubetexture.c
dlls/wined3d/device.c
dlls/wined3d/surface.c
dlls/wined3d/surface_base.c
dlls/wined3d/surface_gdi.c
dlls/wined3d/texture.c
dlls/wined3d/volume.c
dlls/wined3d/volumetexture.c
dlls/wined3d/wined3d_private.h
include/wine/wined3d.idl