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wined3d: Consistently use Map/Unmap for mapping resources.
[wine]
/
dlls
/
wined3d
/
wined3d_private.h
2010-10-14
Henri Verbeet
wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14
Henri Verbeet
wined3d: Recognize the SM4 sample_d opcode.
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2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 ld opcode.
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2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 ieq opcode.
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2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 ftoi opcode.
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2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 div opcode.
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2010-10-12
Henri Verbeet
wined3d: Recognize the SM4 resource register type.
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2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 utof opcode.
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2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 sample_l opcode.
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2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 sample opcode.
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2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 itof opcode.
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2010-10-08
Henri Verbeet
wined3d: SM4 immediate constants are typeless.
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2010-10-08
Henri Verbeet
wined3d: Recognize the SM4 imul opcode.
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2010-10-08
Henri Verbeet
wined3d: Recognize the SM4 NULL register type.
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2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 movc opcode.
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2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 and opcode.
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2010-10-04
Matteo Bruni
wined3d: Keep track of texture transformation states...
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2010-10-01
Alexandre Julliard
Make some variable declarations extern.
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2010-09-29
Henri Verbeet
wined3d: Pass a wined3d_state structure to find_ps_comp...
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2010-09-29
Henri Verbeet
wined3d: Pass a wined3d_state structure to find_vs_comp...
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2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_ps().
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2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_vs().
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2010-09-28
Henri Verbeet
wined3d: Simply refuse to create shaders if they're...
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2010-09-28
Henri Verbeet
wined3d: Remove IWineD3DStateBlock::InitStartupStateBlo...
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2010-09-24
Henri Verbeet
wined3d: Directly pass the texture to texture_activate_...
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2010-09-23
Henri Verbeet
wined3d: Pass a wined3d_state structure to set_tex_op_n...
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2010-09-23
Henri Verbeet
wined3d: Pass a wined3d_state structure to is_invalid_op().
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2010-09-22
Henri Verbeet
wined3d: Move clip status to wined3d_state.
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2010-09-22
Henri Verbeet
wined3d: Move clip plane state to wined3d_state.
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2010-09-22
Henri Verbeet
wined3d: Move light state to wined3d_state.
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2010-09-22
Henri Verbeet
wined3d: Move the primitive type to wined3d_state.
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2010-09-21
Henri Verbeet
wined3d: Move base vertex state to wined3d_state.
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2010-09-21
Henri Verbeet
wined3d: Move index buffer state to wined3d_state.
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2010-09-21
Henri Verbeet
wined3d: Move stream state to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move pixel shader constants to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move the pixel shader to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move vertex shader constants to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move the vertex shader to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Move the vertex declaration to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Move texture bindings to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Move the texture's target field to the base...
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2010-09-16
Henri Verbeet
wined3d: Move sampler states to wined3d_state.
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2010-09-16
Henri Verbeet
wined3d: Move texture states to wined3d_state.
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2010-09-16
Henri Verbeet
wined3d: Move transforms to wined3d_state.
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2010-09-16
Henri Verbeet
wined3d: Move the material to wined3d_state.
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2010-09-15
Henri Verbeet
wined3d: Move the viewport to wined3d_state.
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2010-09-15
Henri Verbeet
wined3d: Move the scissor rect to wined3d_state.
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2010-09-15
Henri Verbeet
wined3d: Introduce a separate structure for stateblock...
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2010-09-14
Henri Verbeet
wined3d: Introduce a structure for stream state.
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2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against NULL...
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2010-09-14
Jesse Litton
wined3d: Recognize GeForce GTX 465.
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2010-09-13
Roderick Colenbrander
wined3d: Move video memory override to init_driver_info.
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2010-09-13
Roderick Colenbrander
wined3d: Store amount of video memory in gpu_descriptio...
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2010-09-13
Roderick Colenbrander
wined3d: Add legacy ATI cards.
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2010-09-09
Mikko Rasa
wined3d: Recognize GeForce GTX 460.
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2010-09-09
Roderick Colenbrander
wined3d: Add Intel gpu and driver information.
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2010-09-08
Henri Verbeet
wined3d: IWineD3DSurface_GetDesc() should never fail.
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2010-09-08
Roderick Colenbrander
wined3d: Return generic info for unhandled devices...
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2010-09-07
Henri Verbeet
wined3d: Rename "pDesc" to "desc".
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2010-09-06
Roderick Colenbrander
wined3d: Separate driver info from GPU info.
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2010-09-06
Henri Verbeet
wined3d: Do not call device_switch_onscreen_ds() while...
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2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
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2010-09-01
Henri Verbeet
wined3d: Clippers don't need parents.
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2010-09-01
Henri Verbeet
wined3d: Queries don't need parents.
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2010-09-01
Henri Verbeet
wined3d: Devices don't need parents.
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2010-08-31
Henri Verbeet
wined3d: Rename wined3d_format_desc to wined3d_format.
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2010-08-30
Henri Verbeet
wined3d: Use surface_color_fill() in IWineD3DDeviceImpl...
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2010-08-30
Henri Verbeet
wined3d: Introduce surface_color_fill().
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2010-08-26
Henri Verbeet
wined3d: Rename the "format" field in wined3d_format_de...
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2010-08-26
Henri Verbeet
wined3d: Remove the GetContainer() methods from the...
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2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-08-24
Henri Verbeet
wined3d: Use floating point colors in the blitter's...
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2010-08-24
Henri Verbeet
wined3d: Convert from floating point to specific surfac...
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2010-08-24
Henri Verbeet
wined3d: Explicitly pass the draw rect to device_clear_...
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2010-08-23
Stefan Dösinger
wined3d: Fix the wined3d_event_query_supported prototype.
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2010-08-23
Henri Verbeet
wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3D...
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2010-08-17
Henri Verbeet
wined3d: Get rid of the now redundant SFLAG_SWAPCHAIN...
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2010-08-17
Henri Verbeet
wined3d: Also store the subresource container type.
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2010-08-17
Henri Verbeet
wined3d: A volume's container is always a volume texture.
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2010-08-17
Henri Verbeet
wined3d: Remove SetContainer() from the public IWineD3D...
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2010-08-17
Henri Verbeet
wined3d: Remove SetContainer() from the public IWineD3D...
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2010-08-16
Henri Verbeet
wined3d: Rename surface_calculate_size() to wined3d_for...
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2010-08-16
Henri Verbeet
wined3d: Correctly calculate the resource size for...
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2010-08-16
Henri Verbeet
wined3d: Fix some misspellings of "surface".
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2010-08-16
Henri Verbeet
wined3d: Reattach FBO attachments when any of the corre...
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2010-08-03
Henri Verbeet
wined3d: Pass the color as floating point values to...
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2010-07-30
Henri Verbeet
wined3d: Move the draw buffer array to the context.
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2010-07-29
Stefan Dösinger
wined3d: Fix an msvc anachronism warning.
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2010-07-29
Stefan Dösinger
wined3d: Use a int for the mantissa in float_24_to_32.
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2010-07-29
Stefan Dösinger
wined3d: Use powf instead of pow.
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2010-07-26
Henri Verbeet
wined3d: Merge strect_rect_fbo() and surface_load_srgb_...
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2010-07-26
Henri Verbeet
wined3d: Do RGB <=> sRGB transfers using FBO blits.
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2010-07-23
Henri Verbeet
wined3d: Clear all render targets in an MRT setup.
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2010-07-22
Henri Verbeet
wined3d: Remove LoadLocation() from the public wined3d...
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2010-07-22
Henri Verbeet
wined3d: Remove ModifyLocation() from the public wined3...
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2010-07-21
Luke Bratch
wined3d: Add Nvidia 8800GTX detection.
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2010-07-21
Henri Verbeet
wined3d: Just implement BindTexture() for GDI surfaces...
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2010-07-21
Henri Verbeet
wined3d: Remove an unused prototype.
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2010-07-20
Henri Verbeet
wined3d: Consolidate surface related prototypes in...
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2010-06-01
Wolfram Sang
wined3d: Clarify some comments about Intel cards.
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