wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate...
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 8 May 2009 15:44:25 +0000 (17:44 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 11 May 2009 10:43:00 +0000 (12:43 +0200)
commit9a579a43b1769ca3de23062ffc93d994b065b82f
tree95aeafe3de3fc704a42b1dcb91f28a8554bfd114
parentf893387da8fbfd45d41e70c497a6c437b66fc129
wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
dlls/d3d10core/device.c
dlls/d3d8/device.c
dlls/d3d9/pixelshader.c
dlls/wined3d/device.c
dlls/wined3d/pixelshader.c
dlls/wined3d/shader_sm1.c
dlls/wined3d/shader_sm4.c
dlls/wined3d/vertexshader.c
dlls/wined3d/wined3d_private.h
include/wine/wined3d.idl