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wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate...
[wine]
/
dlls
/
wined3d
/
device.c
2009-05-11
Henri Verbeet
wined3d: Use the output signature to map SM4 pixel...
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2009-05-05
Henri Verbeet
wined3d: Store the SM 1-3 opcode information tables...
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2009-04-29
Henri Verbeet
wined3d: Store the sampler type in struct shader_reg_maps.
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2009-04-28
Stefan Dösinger
wined3d: Fix a few more direct buffer accesses.
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2009-04-24
David Adam
wined3d: SetDepthStencilSurface is always called when...
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2009-04-23
Henri Verbeet
wined3d: Get rid of the shared_handle parameter.
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2009-04-10
Stefan Dösinger
wined3d: Deal with reserved shader constants in the...
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2009-04-10
Stefan Dösinger
wined3d: Fix the drawRectPatch vertex count.
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2009-04-10
Stefan Dösinger
wined3d: Save some memory in vertex buffers.
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2009-04-09
Stefan Dösinger
d3d: Remove the format from index buffers.
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2009-04-09
Stefan Dösinger
wined3d: Remove the buffer fvf.
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2009-04-09
Henri Verbeet
wined3d: Only update the swizzle and use map for stream...
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2009-04-08
Stefan Dösinger
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
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2009-04-08
Stefan Dösinger
wined3d: Merge indexbuffer and buffer implementations.
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2009-04-08
Stefan Dösinger
d3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUF...
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2009-04-08
Stefan Dösinger
d3d8, d3d9: Don't rely on the wined3d buffer type.
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2009-03-31
Henri Verbeet
wined3d: Don't leak the swapchain in IWineD3DDeviceImpl...
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2009-03-31
Henri Verbeet
d3d10core: Set the initial buffer data, when present.
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2009-03-31
Tobias Jakobi
wined3d: Add pow2Matrix_identity flag to BaseTextureCla...
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2009-03-30
Henri Verbeet
wined3d: Use the output slot when we have one.
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2009-03-30
Henri Verbeet
wined3d: Store the format_desc itself in struct wined3d...
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2009-03-27
Henri Verbeet
wined3d: Unify vertex and texture formats.
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2009-03-27
Henri Verbeet
wined3d: Don't create an END element for wined3d vertex...
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2009-03-27
Henri Verbeet
wined3d: Separate the internal representation of vertex...
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2009-03-27
Henri Verbeet
wined3d: Remove IWineD3DVertexDeclaration_SetDeclaratio...
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2009-03-27
Henri Verbeet
wined3d: Use separate structures for ddraw style stride...
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2009-03-26
Henri Verbeet
wined3d: Simplify IWineD3DDeviceImpl_ProcessVertices().
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2009-03-26
Henri Verbeet
wined3d: Remove unused attributes from WineDirect3DVert...
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2009-03-25
Henri Verbeet
wined3d: Add a more convenient way to check if a surfac...
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2009-03-25
Henri Verbeet
wined3d: Fix a few sign compare warnings.
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2009-03-24
Henri Verbeet
wined3d: Remove the bytesPerPixel field from IWineD3DSu...
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2009-03-23
Henri Verbeet
wined3d: Unload resources on Uninit3D().
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2009-03-13
Henri Verbeet
wined3d: Remove the format field from IWineD3DResourceC...
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2009-03-13
Henri Verbeet
wined3d: Only return a pointer to struct GlPixelFormatD...
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2009-03-13
Henri Verbeet
wined3d: Remove the width and height fields from IWineD...
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2009-03-13
Henri Verbeet
wined3d: Remove some redundant fields from struct glDes...
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2009-03-13
Henri Verbeet
wined3d: Eliminate the heightscale field from IWineD3DS...
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2009-03-12
Henri Verbeet
wined3d: Remove the shader_color_fixup field from IWine...
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2009-03-12
Henri Verbeet
wined3d: Get rid of some calls to getFormatDescEntry().
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2009-03-09
Henri Verbeet
wined3d: Don't compare texUnitMap entries to -1.
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2009-03-06
Henri Verbeet
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
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2009-03-05
Henri Verbeet
wined3d: Add separate methods for setting the primitive...
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2009-03-05
Henri Verbeet
wined3d: Pass the vertex count rather than the primitiv...
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2009-02-25
Henri Verbeet
wined3d: Implement IWineD3DDeviceImpl_ClearRendertarget...
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2009-02-24
Henri Verbeet
wined3d: Add IWineD3DRendertargetView.
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2009-02-23
Henri Verbeet
wined3d: Add IWineD3DBuffer, use it in d3d10core.
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2009-02-20
Henri Verbeet
wined3d: Add DXGI formats to WINED3DFORMAT.
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2009-02-17
Stefan Dösinger
wined3d: Pass the requested srgb flag to PreLoad.
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2009-02-17
Stefan Dösinger
wined3d: Duplicate GL textures for srgb switching.
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2009-02-03
Michael Stefaniuc
wined3d: Remove superfluous pointer casts.
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2009-01-16
Henri Verbeet
wined3d: Add an IWineD3DDeviceParent interface.
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2009-01-15
Henri Verbeet
wined3d: Remove some comments.
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2009-01-14
Henri Verbeet
wined3d: Fix a memory leak in CreateSwapChain() error...
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2009-01-14
Henri Verbeet
wined3d: Get rid of D3DCREATEOBJECTINSTANCE.
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2009-01-14
Henri Verbeet
wined3d: Remove AddDirtyRect() from the public interface.
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2009-01-14
Henri Verbeet
wined3d: Remove AddDirtyBox() from the public interface.
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2009-01-13
Henri Verbeet
wined3d: Fix cube texture creation error handling.
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2009-01-13
Henri Verbeet
wined3d: Fix volume texture creation error handling.
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2009-01-13
Henri Verbeet
wined3d: Fix surface creation error handling.
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2009-01-13
Henri Verbeet
wined3d: Fix texture creation error handling.
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2009-01-13
Henri Verbeet
wined3d: Get rid of D3DCREATERESOURCEOBJECTINSTANCE.
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2009-01-12
Henri Verbeet
wined3d: Fix and unify shader creation error handling.
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2009-01-12
Henri Verbeet
wined3d: Get rid of D3DCREATESHADEROBJECTINSTANCE.
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2009-01-12
Henri Verbeet
wined3d: Get rid of D3DINITIALIZEBASETEXTURE.
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2009-01-12
Henri Verbeet
wined3d: Update the pixelshader when the texture type...
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2009-01-10
Allan Tong
wined3d: Add code to cleanup device multistate_funcs.
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2009-01-09
Henri Verbeet
wined3d: Remove stray tabs.
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2009-01-09
Henri Verbeet
wined3d: Rewrite BeginStateBlock() to use CreateStateBl...
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2009-01-09
Henri Verbeet
wined3d: Failing HeapAlloc() should be an ERR.
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2009-01-07
Henri Verbeet
wined3d: Remove a redundant parameter to drawPrimitive().
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2009-01-06
Henri Verbeet
wined3d: Convert textureState to a bitmap in struct...
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2009-01-06
Henri Verbeet
wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
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2009-01-05
Henri Verbeet
wined3d: Remove unused enum elements from WINED3DTEXTUR...
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2009-01-05
Henri Verbeet
wined3d: Convert samplerState to a bitmap in struct...
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2009-01-05
Henri Verbeet
wined3d: Convert renderState to a bitmap in struct...
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2009-01-05
Henri Verbeet
wined3d: Convert transform to a bitmap in struct SAVEDS...
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2009-01-03
Henri Verbeet
wined3d: Convert textures to a bitmap in struct SAVEDST...
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2009-01-02
Henri Verbeet
wined3d: Convert clipplane to a bitmap in struct SAVEDS...
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2009-01-02
Henri Verbeet
wined3d: Convert streamSource and streamFreq to bitmaps...
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2009-01-02
Henri Verbeet
wined3d: Fix the value of HIGHEST_TRANSFORMSTATE.
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2009-01-02
Henri Verbeet
wined3d: Use slightly nicer loops in device_map_fixed_f...
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2008-12-31
Henri Verbeet
wined3d: Convert some BOOLs to bitfields in struct...
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2008-12-31
Henri Verbeet
wined3d: Make use_vs() and use_ps() work on a statebloc...
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2008-12-30
Henri Verbeet
wined3d: Handle D3DFVF_XYZW in ConvertFvfToDeclaration().
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2008-12-30
Henri Verbeet
d3d: Correct some debug levels.
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2008-12-20
Henri Verbeet
wined3d: Properly reset the stateblock.
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2008-12-20
Henri Verbeet
wined3d: Set the initial viewport in InitStartupStateBl...
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2008-12-19
Henri Verbeet
wined3d: Don't call allocate_shader_constants() from...
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2008-12-18
Henri Verbeet
wined3d: Track shader constants in the shader backend.
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2008-12-18
Henri Verbeet
wined3d: Don't mark shader constants dirty when we...
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2008-12-18
Henri Verbeet
wined3d: Fix constant setting for the ARB backend.
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2008-12-17
Henri Verbeet
wined3d: Record floating point pixel shader constants...
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2008-12-17
Henri Verbeet
wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
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2008-12-16
Stefan Dösinger
wined3d: Fake GL_ARB_multitexture.
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2008-12-16
Henri Verbeet
wined3d: Refuse to create shaders with a NULL function.
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2008-12-12
Henri Verbeet
wined3d: Use a simpler way to calculate the number...
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2008-12-12
Henri Verbeet
wined3d: Get rid of the textureDimensions field in...
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2008-12-12
Henri Verbeet
wined3d: We only care is a sampler is sampled at all...
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2008-12-12
Henri Verbeet
wined3d: Don't reparse the entire shader just to update...
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2008-12-04
Henri Verbeet
wined3d: Make shader texture format fixups more generic.
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