wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 6 Mar 2009 13:56:23 +0000 (14:56 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 6 Mar 2009 14:35:58 +0000 (15:35 +0100)
commitaa3027a6046c4a13d5930a88c4efeae9af0a22cd
treee4785e59939d656deb09c09936c8c68d2c1f10e3
parent6324ba66ca457b044bcd5731f4176491e99a78c4
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.

That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
17 files changed:
dlls/d3d8/d3d8_private.h
dlls/d3d8/device.c
dlls/d3d8/vertexbuffer.c
dlls/d3d9/d3d9_private.h
dlls/d3d9/device.c
dlls/d3d9/vertexbuffer.c
dlls/ddraw/ddraw_private.h
dlls/ddraw/device.c
dlls/ddraw/direct3d.c
dlls/ddraw/vertexbuffer.c
dlls/wined3d/buffer.c
dlls/wined3d/device.c
dlls/wined3d/drawprim.c
dlls/wined3d/state.c
dlls/wined3d/stateblock.c
dlls/wined3d/wined3d_private.h
include/wine/wined3d.idl