wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device.
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 19 Apr 2010 18:46:59 +0000 (20:46 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 20 Apr 2010 09:14:30 +0000 (11:14 +0200)
commitc7a1848656947c6b285cc5c629bf9983bc03f2bb
tree477433fe74c6174890d49899d3dc83aafc559204
parent8b326350914630fb96b1e0459440ca5fb323312f
wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device.
dlls/wined3d/arb_program_shader.c
dlls/wined3d/context.c
dlls/wined3d/device.c
dlls/wined3d/drawprim.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/state.c
dlls/wined3d/surface.c
dlls/wined3d/wined3d_private.h