wined3d: Set ffp caps in the ffp backend, not the shader backend.
authorStefan Dösinger <stefan@codeweavers.com>
Thu, 3 Jul 2008 19:36:18 +0000 (14:36 -0500)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 11 Jul 2008 12:32:53 +0000 (14:32 +0200)
commite4078fb0ba183fce2a1e29009607dddd8995d871
treeb4ab3774ec33d2bd6eb2640f6596b21af87d742a
parentc48195e417f3b645d67c364ad59f25f127ba4104
wined3d: Set ffp caps in the ffp backend, not the shader backend.
dlls/wined3d/ati_fragment_shader.c
dlls/wined3d/baseshader.c
dlls/wined3d/directx.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/state.c
dlls/wined3d/wined3d_private.h