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Oops, back to hard coding initial thumb size until we figure out how
[wine]
/
dlls
/
d3d8
/
shader.c
2003-06-13
Jason Edmeades
Make the fixed function pipeline support multiple strea...
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2003-06-04
Raphael Junqueira
- pixel shader program dump code
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2003-06-04
Raphael Junqueira
- implemented render to surfaces (and render to new...
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2003-05-17
Raphael Junqueira
- mor usefull debug functions debug_d3dusage and debug_...
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2003-05-14
Raphael Junqueira
- new debug channel for shaders code 'd3d_shader'
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2003-05-08
Jason Edmeades
- Move texture loading into PreLoad for 2D textures...
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2003-04-12
Alexandre Julliard
Header files must not include config.h.
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2003-01-28
Raphael Junqueira
Some needed cleanups for future dx9 and d3d common...
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2003-01-23
Alexandre Julliard
Added -Wpointer-arith gcc flag, and fixed the resulting...
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2003-01-14
Raphael Junqueira
- move input and output data in VertexShader struct
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2003-01-02
Patrik Stridvall
Fixed some issues found by winapi_check.
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2003-01-02
Raphael Junqueira
- integration with DrawPrimitive
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2002-12-18
Raphael Junqueira
- some fixes in CreateDevice init
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2002-12-17
Raphael Junqueira
- some D3D8 fixes
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