Oops, back to hard coding initial thumb size until we figure out how
[wine] / dlls / d3d8 / shader.c
2003-06-13  Jason EdmeadesMake the fixed function pipeline support multiple strea...
2003-06-04  Raphael Junqueira- pixel shader program dump code
2003-06-04  Raphael Junqueira- implemented render to surfaces (and render to new...
2003-05-17  Raphael Junqueira- mor usefull debug functions debug_d3dusage and debug_...
2003-05-14  Raphael Junqueira- new debug channel for shaders code 'd3d_shader'
2003-05-08  Jason Edmeades- Move texture loading into PreLoad for 2D textures...
2003-04-12  Alexandre JulliardHeader files must not include config.h.
2003-01-28  Raphael JunqueiraSome needed cleanups for future dx9 and d3d common...
2003-01-23  Alexandre JulliardAdded -Wpointer-arith gcc flag, and fixed the resulting...
2003-01-14  Raphael Junqueira- move input and output data in VertexShader struct
2003-01-02  Patrik StridvallFixed some issues found by winapi_check.
2003-01-02  Raphael Junqueira- integration with DrawPrimitive
2002-12-18  Raphael Junqueira - some fixes in CreateDevice init
2002-12-17  Raphael Junqueira- some D3D8 fixes