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Change RECT to use LONG to match win32 standard headers and fix format
[wine]
/
dlls
/
d3d8
/
device.c
2003-01-08
Dan Kegel
Change RECT to use LONG to match win32 standard headers...
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2003-01-07
Dimitrie O. Paun
Define NONAMELESS{STRUCT,UNION} explicitly in the files...
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2003-01-03
Jason Edmeades
Added basic support for mipmaping, verified using sampl...
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2003-01-03
Jason Edmeades
- Use faster vertex arrays (rather than processing...
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2003-01-02
Raphael Junqueira
- integration with DrawPrimitive
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2002-12-23
Jason Edmeades
Query opengl to ensure it supports multitexture, and...
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2002-12-18
Raphael Junqueira
- some fixes in CreateDevice init
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2002-12-17
Jason Edmeades
The simple bits of fog.
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2002-12-17
Raphael Junqueira
- some D3D8 fixes
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2002-12-13
Jason Edmeades
Thanks to Lucho, text support in samples now starts to
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2002-11-12
Jason Edmeades
- Fix bug in multitexturing introduced during dummy...
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2002-11-06
Jason Edmeades
- Stencil mapping now works (it helps to actually alloc...
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2002-10-28
Jason Edmeades
Handle texture FVF formats when no texture is bound.
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2002-10-28
Jason Edmeades
Add copyrects support.
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2002-10-28
Jason Edmeades
- Initialize the texture state information.
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2002-10-22
Jason Edmeades
Beginnings of Stencil support.
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2002-10-21
Jason Edmeades
Add the basic support for volume textures / volumes...
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2002-10-17
Jason Edmeades
- Dont set lighting during draw primitive, rely on...
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2002-10-13
Jason Edmeades
- ClipPlanes work better.
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2002-10-11
Jason Edmeades
Significantly improve the lighting code.
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2002-10-07
Jason Edmeades
Various fixes, typos corrected and clarifying trace...
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2002-09-27
Jason Edmeades
Initial D3D8 implementation.
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