Change RECT to use LONG to match win32 standard headers and fix format
[wine] / dlls / d3d8 / device.c
2003-01-08  Dan KegelChange RECT to use LONG to match win32 standard headers...
2003-01-07  Dimitrie O. PaunDefine NONAMELESS{STRUCT,UNION} explicitly in the files...
2003-01-03  Jason EdmeadesAdded basic support for mipmaping, verified using sampl...
2003-01-03  Jason Edmeades- Use faster vertex arrays (rather than processing...
2003-01-02  Raphael Junqueira- integration with DrawPrimitive
2002-12-23  Jason EdmeadesQuery opengl to ensure it supports multitexture, and...
2002-12-18  Raphael Junqueira - some fixes in CreateDevice init
2002-12-17  Jason EdmeadesThe simple bits of fog.
2002-12-17  Raphael Junqueira- some D3D8 fixes
2002-12-13  Jason EdmeadesThanks to Lucho, text support in samples now starts to
2002-11-12  Jason Edmeades- Fix bug in multitexturing introduced during dummy...
2002-11-06  Jason Edmeades- Stencil mapping now works (it helps to actually alloc...
2002-10-28  Jason EdmeadesHandle texture FVF formats when no texture is bound.
2002-10-28  Jason EdmeadesAdd copyrects support.
2002-10-28  Jason Edmeades- Initialize the texture state information.
2002-10-22  Jason EdmeadesBeginnings of Stencil support.
2002-10-21  Jason EdmeadesAdd the basic support for volume textures / volumes...
2002-10-17  Jason Edmeades- Dont set lighting during draw primitive, rely on...
2002-10-13  Jason Edmeades- ClipPlanes work better.
2002-10-11  Jason EdmeadesSignificantly improve the lighting code.
2002-10-07  Jason EdmeadesVarious fixes, typos corrected and clarifying trace...
2002-09-27  Jason EdmeadesInitial D3D8 implementation.