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fusion: Remove an unneeded file.
[wine]
/
dlls
/
d3dx9_36
/
2013-01-18
Alexandre Julliard
d3dx9_36/tests: Remove useless casts.
tree
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commitdiff
2013-01-18
Christian Costa
d3dx9_36: Make variables static in xfile tests.
tree
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commitdiff
2013-01-18
Christian Costa
d3dx9_36: Implement ID3DXFileDataImpl_Lock and ID3DXFil...
tree
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commitdiff
2013-01-18
Christian Costa
d3dx9_36: Initialize properly object in CreateEnumObject.
tree
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commitdiff
2013-01-17
Rico Schüller
d3dx9/tests: Use D3DXFloat16To32Array() instead of...
tree
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commitdiff
2013-01-16
Rico Schüller
d3dx9: Add support for D3DFMT_A16B16G16R16.
tree
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commitdiff
2013-01-16
Rico Schüller
d3dx9: Add support for D3DFMT_A32B32G32R32F.
tree
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commitdiff
2013-01-14
Christian Costa
d3dx9_36: Implement ID3DXFileDataImpl_GetId.
tree
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commitdiff
2013-01-14
Christian Costa
d3dx9_36: Implement ID3DXFileDataImpl_GetName.
tree
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commitdiff
2013-01-11
Rico Schüller
d3dx9: Use lowercase hexadecimal values.
tree
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commitdiff
2013-01-11
Rico Schüller
d3dx9: Add support for D3DFMT_A16B16G16R16F.
tree
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commitdiff
2013-01-10
Rico Schüller
d3dx9: Use all 32 bits as mask.
tree
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commitdiff
2013-01-10
Rico Schüller
d3dx9: Shift only as much as needed.
tree
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commitdiff
2013-01-10
Rico Schüller
d3dx9: Introduce a function for filling a texture.
tree
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commitdiff
2013-01-10
Christian Costa
d3dx9_36: Implement ID3DXFileDataImpl_GetType.
tree
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commitdiff
2013-01-10
Christian Costa
d3dx9_36: Implement ID3DXFileEnumObjectImpl_GetChildren...
tree
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commitdiff
2013-01-09
Christian Costa
d3dx9_36: Finish implementation of ID3DXFileImpl_Create...
tree
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commitdiff
2013-01-08
Christian Costa
d3dx9_36: Implement partially ID3DXFileImpl_CreateEnumO...
tree
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commitdiff
2013-01-08
Rico Schüller
d3dx9: Remove unused variable.
tree
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commitdiff
2013-01-08
Rico Schüller
d3dx9: Constify some variables.
tree
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commitdiff
2013-01-08
Rico Schüller
d3dx9: Use sizeof variable, not type.
tree
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commitdiff
2013-01-08
Rico Schüller
d3dx9: Handle invalid byte code in D3DXGetShaderConstan...
tree
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commitdiff
2013-01-08
Rico Schüller
d3dx9: Always set the table = NULL in D3DXGetShaderCons...
tree
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commitdiff
2013-01-08
Rico Schüller
d3dx9: Handle invalid byte code in D3DXFindShaderComment().
tree
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commitdiff
2013-01-07
Christian Costa
d3dx9_36: Add support for RT_BITMAP resource type since...
tree
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commitdiff
2013-01-07
Francois Gouget
d3dx9_36: Make error_dxfile_to_d3dxfile() and test_temp...
tree
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commitdiff
2013-01-07
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2013-01-04
Christian Costa
d3dx9_36: Implement ID3DXFileImpl_RegisterTemplates...
tree
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commitdiff
2013-01-04
Andrew Talbot
d3dx9_36: Avoid signed-unsigned integer comparisons.
tree
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commitdiff
2013-01-03
Andrew Talbot
d3dx9_36: Avoid signed-unsigned integer comparisons.
tree
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commitdiff
2012-12-27
Christian Costa
d3dx9_36: Check proper signature for DIB files.
tree
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commitdiff
2012-12-27
Christian Costa
d3dx9_36: Implement D3DXFileCreate with stubbed ID3DXFi...
tree
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commitdiff
2012-12-14
Francois Gouget
d3dx9_36/tests: Use software vertex processing so the...
tree
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commitdiff
2012-12-14
Francois Gouget
d3dx9_36/tests: Skip some tests when DXT5 textures...
tree
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commitdiff
2012-12-05
Rico Schüller
d3dx9: Improve D3DXMatrixRotationYawPitchRoll().
tree
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commitdiff
2012-12-05
Henri Verbeet
d3dx9: Avoid LPD3DXALLOCATEHIERARCHY.
tree
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commitdiff
2012-12-03
Henri Verbeet
d3dx9: Avoid LPD3DXBUFFER.
tree
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commitdiff
2012-12-03
Henri Verbeet
d3dx9: Avoid LPD3DXLINE.
tree
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commitdiff
2012-11-30
Detlef Riekenberg
d3dx9_36/tests: Fix broken line test.
tree
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commitdiff
2012-11-30
Henri Verbeet
d3dx9: Avoid LPD3DXEFFECTSTATEMANAGER.
tree
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commitdiff
2012-11-30
Henri Verbeet
d3dx9: Avoid LPD3DXEFFECTPOOL.
tree
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commitdiff
2012-11-28
Henri Verbeet
d3dx9: Avoid LPD3DXMATRIXSTACK.
tree
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commitdiff
2012-11-28
Henri Verbeet
d3dx9: Avoid LPD3DXMESH.
tree
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commitdiff
2012-11-28
Henri Verbeet
d3dx9: Avoid LPD3DXSKININFO.
tree
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commitdiff
2012-11-26
Henri Verbeet
d3dx9: Avoid LPD3DXINCLUDE.
tree
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commitdiff
2012-11-23
Henri Verbeet
d3dx9: Avoid LPD3DXCONSTANTTABLE.
tree
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commitdiff
2012-11-13
Nozomi Kodama
d3dx9_36: Fix the case out = in for D3DXSHRotate.
tree
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commitdiff
2012-11-13
Nozomi Kodama
d3dx9_36: Implement handy computations for small orders...
tree
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commitdiff
2012-11-08
Józef Kucia
d3dx9: Handle NULL arguments in D3DXVec3Unproject.
tree
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commitdiff
2012-11-08
Józef Kucia
d3dx9: Handle NULL arguments in D3DXVec3Project.
tree
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commitdiff
2012-11-05
André Hentschel
d3dx9_36: D3DXCreateFontIndirectW seems no longer to...
tree
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commitdiff
2012-11-05
André Hentschel
d3dx9_36: Return on error (coverity).
tree
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commitdiff
2012-11-01
Nozomi Kodama
d3dx9_36: Add tests for D3DXSHRotateZ.
tree
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commitdiff
2012-10-29
Józef Kucia
d3dx9: Handle NULL viewport in D3DXVec3Unproject.
tree
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commitdiff
2012-10-29
Józef Kucia
d3dx9: Correct the FIXME message in ID3DXFont::GetGlyph...
tree
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commitdiff
2012-10-29
Józef Kucia
d3dx9: A simple copy isn't enough when a color key...
tree
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commitdiff
2012-10-29
Józef Kucia
d3dx9: Introduce a function for copying pixels.
tree
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commitdiff
2012-10-29
Józef Kucia
d3dx9: Rename point_filter_simple_data to point_filter_...
tree
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commitdiff
2012-10-29
Józef Kucia
d3dx9: Rename copy_simple_data to convert_argb_pixels.
tree
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commitdiff
2012-10-29
Henri Verbeet
d3dx9: Avoid LPDIRECT3DDEVICE9.
tree
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commitdiff
2012-10-26
André Hentschel
d3dx9_36: Free object on error (coverity).
tree
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commitdiff
2012-10-25
Henri Verbeet
d3dx9: Avoid LPDIRECT3DVERTEXBUFFER9.
tree
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commitdiff
2012-10-25
Henri Verbeet
d3dx9: Avoid LPDIRECT3DINDEXBUFFER9.
tree
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commitdiff
2012-10-25
Henri Verbeet
d3dx9: Avoid LPDIRECT3DBASETEXTURE9.
tree
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commitdiff
2012-10-25
Henri Verbeet
d3dx9: Avoid LPDIRECT3DTEXTURE9.
tree
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commitdiff
2012-10-25
Henri Verbeet
d3dx9: Avoid LPDIRECT3DCUBETEXTURE9.
tree
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commitdiff
2012-10-25
André Hentschel
d3dx9_36: Fix free of address-of expression (coverity).
tree
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commitdiff
2012-10-24
André Hentschel
d3dx9_36/tests: Fix sizeof to be more portable (coverity).
tree
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commitdiff
2012-10-24
Henri Verbeet
d3dx9: Avoid LPDIRECT3DVOLUMETEXTURE9.
tree
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commitdiff
2012-10-24
Henri Verbeet
d3dx9: Avoid LPDIRECT3DVERTEXSHADER9.
tree
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commitdiff
2012-10-23
Henri Verbeet
d3dx9: Avoid LPDIRECT3DPIXELSHADER9.
tree
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commitdiff
2012-10-23
Józef Kucia
d3dx9/tests: Add a simple test for filling compressed...
tree
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commitdiff
2012-10-23
Józef Kucia
d3dx9/tests: Add tests for filling floating-point textures.
tree
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commitdiff
2012-10-23
Józef Kucia
d3dx9: Do not try to fill textures other than ARGB...
tree
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commitdiff
2012-10-23
Józef Kucia
d3dx9: Introduce a separate pixel format type for compr...
tree
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commitdiff
2012-10-23
Józef Kucia
d3dx9/tests: Only release a texture when it was created.
tree
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commitdiff
2012-10-18
Rico Schüller
d3dx9: Fix calculation when in and out overlap in D3DXS...
tree
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commitdiff
2012-10-11
Nozomi Kodama
d3dx9_36: Remove useless casts.
tree
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commitdiff
2012-10-03
Nozomi Kodama
d3dx9_36/tests: Remove useless casts.
tree
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commitdiff
2012-10-03
Nozomi Kodama
d3dx9_36/tests: Relax an equality between floats.
tree
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commitdiff
2012-10-03
Nozomi Kodama
d3dx9_36/tests: Avoid a potential out of bound access.
tree
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commitdiff
2012-10-03
Nozomi Kodama
d3dx9_36/tests: Speed up some tests.
tree
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commitdiff
2012-10-03
Nozomi Kodama
d3dx9_36: Implement D3DXSHMultiply4.
tree
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commitdiff
2012-10-01
Rico Schüller
d3dx9: Fix D3DXMatrixAffineTransformation() and add...
tree
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commitdiff
2012-09-28
Rico Schüller
d3dx9: Improve traces for D3DXSHMultiply2/3().
tree
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commitdiff
2012-09-28
Rico Schüller
d3dx9: Use float functions in D3DXMatrixRotationAxis().
tree
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commitdiff
2012-09-28
Rico Schüller
d3dx9: Improve D3DXMatrixAffineTransformation().
tree
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commitdiff
2012-09-28
Rico Schüller
d3dx9: Improve D3DXMatrixAffineTransformation2D().
tree
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commitdiff
2012-09-28
Rico Schüller
d3dx9: Use float function in D3DXFresnelTerm().
tree
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commitdiff
2012-09-28
Rico Schüller
d3dx9: Use float function in D3DXPlaneNormalize().
tree
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commitdiff
2012-09-27
Rico Schüller
d3dx9: Use float functions in D3DXQuaternionExp().
tree
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commitdiff
2012-09-27
Rico Schüller
d3dx9: Use float functions in D3DXQuaternionRotationMat...
tree
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commitdiff
2012-09-27
Rico Schüller
d3dx9: Use float functions in D3DXQuaternionLn().
tree
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commitdiff
2012-09-26
Rico Schüller
d3dx9: Avoid variable assignment in D3DXQuaternionNorma...
tree
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commitdiff
2012-09-26
Rico Schüller
d3dx9: Use float functions in D3DXQuaternionRotationAxis().
tree
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commitdiff
2012-09-26
Rico Schüller
d3dx9: Use float functions in D3DXQuaternionRotationYaw...
tree
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commitdiff
2012-09-26
Rico Schüller
d3dx9: Use float functions in D3DXQuaternionSlerp().
tree
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commitdiff
2012-09-26
Rico Schüller
d3dx9: Use float functions in D3DXSHRotateZ().
tree
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commitdiff
2012-09-26
Rico Schüller
d3dx9: Improve RegisterCount calculation for D3DXRS_INT...
tree
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commitdiff
2012-09-26
Rico Schüller
d3dx9: Fix shader constant byte calculation.
tree
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commitdiff
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