Integrate hardware vertex shaders into the drawing pipeline.
[wine] / dlls / wined3d / utils.c
2005-08-03  Oliver StieberMoved support for non power 2 texture to hardware.
2005-08-01  Oliver StieberSeparate the setting of the DirectX texture and sampler...
2005-07-26  Oliver StieberDirectX uses a R/Z transform to translate a texture...
2005-07-13  Oliver StieberCorrect a few formats that were incorrect.
2005-07-13  Oliver StieberTidy up some comments and formatting.
2005-07-07  Oliver StieberImplement render targets using either textures, swapcha...
2005-06-24  Oliver StieberAdd support for samplers.
2005-03-03  Oliver StieberAdded a stubbed out version of query to d3d9 and wined3d.
2005-03-02  Alexandre JulliardAvoid spaces before preprocessor directives, that's...
2005-01-17  Jason Edmeades- Add texture support for all the texture types for...
2005-01-09  Jason EdmeadesAdd render target support, and ensure there is a front...
2004-12-13  Jason EdmeadesAdd {G,S}etRenderState and {G,S}etTextureStageState...
2004-12-09  Jason EdmeadesAdd {G,S}etIndices, {G,S}Viewport and enable the basic...
2004-10-05  Jason EdmeadesMove the Check* type functions into wined3d and copy...
2004-09-28  Jason Edmeades- Make d3d8 know about the wined3d device and start...