include: Assorted spelling fixes.
[wine] / dlls / d3dx9_36 /
2012-12-05  Rico Schüllerd3dx9: Improve D3DXMatrixRotationYawPitchRoll().
2012-12-05  Henri Verbeetd3dx9: Avoid LPD3DXALLOCATEHIERARCHY.
2012-12-03  Henri Verbeetd3dx9: Avoid LPD3DXBUFFER.
2012-12-03  Henri Verbeetd3dx9: Avoid LPD3DXLINE.
2012-11-30  Detlef Riekenbergd3dx9_36/tests: Fix broken line test.
2012-11-30  Henri Verbeetd3dx9: Avoid LPD3DXEFFECTSTATEMANAGER.
2012-11-30  Henri Verbeetd3dx9: Avoid LPD3DXEFFECTPOOL.
2012-11-28  Henri Verbeetd3dx9: Avoid LPD3DXMATRIXSTACK.
2012-11-28  Henri Verbeetd3dx9: Avoid LPD3DXMESH.
2012-11-28  Henri Verbeetd3dx9: Avoid LPD3DXSKININFO.
2012-11-26  Henri Verbeetd3dx9: Avoid LPD3DXINCLUDE.
2012-11-23  Henri Verbeetd3dx9: Avoid LPD3DXCONSTANTTABLE.
2012-11-13  Nozomi Kodamad3dx9_36: Fix the case out = in for D3DXSHRotate.
2012-11-13  Nozomi Kodamad3dx9_36: Implement handy computations for small orders...
2012-11-08  Józef Kuciad3dx9: Handle NULL arguments in D3DXVec3Unproject.
2012-11-08  Józef Kuciad3dx9: Handle NULL arguments in D3DXVec3Project.
2012-11-05  André Hentscheld3dx9_36: D3DXCreateFontIndirectW seems no longer to...
2012-11-05  André Hentscheld3dx9_36: Return on error (coverity).
2012-11-01  Nozomi Kodamad3dx9_36: Add tests for D3DXSHRotateZ.
2012-10-29  Józef Kuciad3dx9: Handle NULL viewport in D3DXVec3Unproject.
2012-10-29  Józef Kuciad3dx9: Correct the FIXME message in ID3DXFont::GetGlyph...
2012-10-29  Józef Kuciad3dx9: A simple copy isn't enough when a color key...
2012-10-29  Józef Kuciad3dx9: Introduce a function for copying pixels.
2012-10-29  Józef Kuciad3dx9: Rename point_filter_simple_data to point_filter_...
2012-10-29  Józef Kuciad3dx9: Rename copy_simple_data to convert_argb_pixels.
2012-10-29  Henri Verbeetd3dx9: Avoid LPDIRECT3DDEVICE9.
2012-10-26  André Hentscheld3dx9_36: Free object on error (coverity).
2012-10-25  Henri Verbeetd3dx9: Avoid LPDIRECT3DVERTEXBUFFER9.
2012-10-25  Henri Verbeetd3dx9: Avoid LPDIRECT3DINDEXBUFFER9.
2012-10-25  Henri Verbeetd3dx9: Avoid LPDIRECT3DBASETEXTURE9.
2012-10-25  Henri Verbeetd3dx9: Avoid LPDIRECT3DTEXTURE9.
2012-10-25  Henri Verbeetd3dx9: Avoid LPDIRECT3DCUBETEXTURE9.
2012-10-25  André Hentscheld3dx9_36: Fix free of address-of expression (coverity).
2012-10-24  André Hentscheld3dx9_36/tests: Fix sizeof to be more portable (coverity).
2012-10-24  Henri Verbeetd3dx9: Avoid LPDIRECT3DVOLUMETEXTURE9.
2012-10-24  Henri Verbeetd3dx9: Avoid LPDIRECT3DVERTEXSHADER9.
2012-10-23  Henri Verbeetd3dx9: Avoid LPDIRECT3DPIXELSHADER9.
2012-10-23  Józef Kuciad3dx9/tests: Add a simple test for filling compressed...
2012-10-23  Józef Kuciad3dx9/tests: Add tests for filling floating-point textures.
2012-10-23  Józef Kuciad3dx9: Do not try to fill textures other than ARGB...
2012-10-23  Józef Kuciad3dx9: Introduce a separate pixel format type for compr...
2012-10-23  Józef Kuciad3dx9/tests: Only release a texture when it was created.
2012-10-18  Rico Schüllerd3dx9: Fix calculation when in and out overlap in D3DXS...
2012-10-11  Nozomi Kodamad3dx9_36: Remove useless casts.
2012-10-03  Nozomi Kodamad3dx9_36/tests: Remove useless casts.
2012-10-03  Nozomi Kodamad3dx9_36/tests: Relax an equality between floats.
2012-10-03  Nozomi Kodamad3dx9_36/tests: Avoid a potential out of bound access.
2012-10-03  Nozomi Kodamad3dx9_36/tests: Speed up some tests.
2012-10-03  Nozomi Kodamad3dx9_36: Implement D3DXSHMultiply4.
2012-10-01  Rico Schüllerd3dx9: Fix D3DXMatrixAffineTransformation() and add...
2012-09-28  Rico Schüllerd3dx9: Improve traces for D3DXSHMultiply2/3().
2012-09-28  Rico Schüllerd3dx9: Use float functions in D3DXMatrixRotationAxis().
2012-09-28  Rico Schüllerd3dx9: Improve D3DXMatrixAffineTransformation().
2012-09-28  Rico Schüllerd3dx9: Improve D3DXMatrixAffineTransformation2D().
2012-09-28  Rico Schüllerd3dx9: Use float function in D3DXFresnelTerm().
2012-09-28  Rico Schüllerd3dx9: Use float function in D3DXPlaneNormalize().
2012-09-27  Rico Schüllerd3dx9: Use float functions in D3DXQuaternionExp().
2012-09-27  Rico Schüllerd3dx9: Use float functions in D3DXQuaternionRotationMat...
2012-09-27  Rico Schüllerd3dx9: Use float functions in D3DXQuaternionLn().
2012-09-26  Rico Schüllerd3dx9: Avoid variable assignment in D3DXQuaternionNorma...
2012-09-26  Rico Schüllerd3dx9: Use float functions in D3DXQuaternionRotationAxis().
2012-09-26  Rico Schüllerd3dx9: Use float functions in D3DXQuaternionRotationYaw...
2012-09-26  Rico Schüllerd3dx9: Use float functions in D3DXQuaternionSlerp().
2012-09-26  Rico Schüllerd3dx9: Use float functions in D3DXSHRotateZ().
2012-09-26  Rico Schüllerd3dx9: Improve RegisterCount calculation for D3DXRS_INT...
2012-09-26  Rico Schüllerd3dx9: Fix shader constant byte calculation.
2012-09-26  Rico Schüllerd3dx9: Handle D3DXPT_VOID in get_float/bool/int().
2012-09-26  Francois Gougetd3dx9_36/tests: Remove spaces before '\n's in ok()...
2012-09-26  Gerald Pfeiferd3dx9_36: Fix initialization of header in save_dds_surf...
2012-09-26  Detlef Riekenbergd3dx9_36/tests: Fix copy & paste error in ok messages.
2012-09-25  Nozomi Kodamad3dx9: Implement D3DXSHRotate.
2012-09-25  Nozomi Kodamad3dx9: Implement D3DXSHEvalDirectionalLight.
2012-09-25  Nozomi Kodamad3dx9: Simplify D3DXVector*Normalize.
2012-09-25  Nozomi Kodamad3dx9: Simplify D3DXComputeBoundingSphere.
2012-09-24  Christian Costad3dx9_36: Cube texture can be loaded as a simple textur...
2012-09-24  Józef Kuciad3dx9: Implement conversion from D3DFORMAT to DDS pixel...
2012-09-24  Józef Kuciad3dx9/tests: Add a more detailed test for saving a...
2012-09-24  Józef Kuciad3dx9: Implement the support for saving a surface to...
2012-09-24  Józef Kuciad3dx9: Use 4 spaces per indent level in get_image_info_...
2012-09-24  Józef Kuciad3dx9: Introduce a function for calculating the expecte...
2012-09-24  Christian Costad3dx9_36: Add stub for D3DXCleanMesh.
2012-09-24  Francois Gougetd3dx9_36/tests: Fix compilation on systems that don...
2012-09-14  Rico Schüllerd3dx9: Move transpose matrix into get_matrix().
2012-09-14  Rico Schüllerd3dx9: Move transpose matrix into set_matrix().
2012-09-14  Rico Schüllerd3dx9: Use set_number instead of get_bool/int/float.
2012-09-06  Rico Schüllerd3dx9: Move bool cropping into helper function.
2012-09-06  Rico Schüllerd3dx9: Move D3DXPARAMETER_TYPE conversion helpers to...
2012-09-04  Rico Schüllerd3dx9: Remove ID3DXMatrixStackImpl typedef.
2012-09-04  Rico Schüllerd3dx9: Use sizeof variable instead of type.
2012-09-04  Rico Schüllerd3dx9: Make '\0' the default case in get_constant_by_na...
2012-09-04  Rico Schüllerd3dx9: Fix ID3DXConstantTable::GetConstantElement(...
2012-09-03  Rico Schüllerd3dx9: Don't use memcpy in ID3DXConstantTable::GetDesc().
2012-09-03  Rico Schüllerd3dx9: Remove FormatType typedef.
2012-09-03  Rico Schüllerd3dx9: Remove PixelFormatDesc typedef.
2012-08-29  Rico Schüllerd3dx9: Improve traces in set_number().
2012-08-29  Rico Schüllerd3dx9: Optimize set_matrix().
2012-08-28  Rico Schüllerd3dx9: Avoid desc copy in ID3DXConstantTable::GetSample...
2012-08-28  Rico Schüllerd3dx9: Remove min() in set_matrix_array(), uses always...
2012-08-28  Rico Schüllerd3dx9: Handle D3DXPC_VECTOR in set_matrix_array().
2012-08-28  Rico Schüllerd3dx9: Improve set_matrix_array().
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