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Some clean-ups after the DrawPrimitive rewrite.
[wine]
/
dlls
/
ddraw
/
d3ddevice
/
2003-01-02
Lionel Ulmer
Some clean-ups after the DrawPrimitive rewrite.
tree
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commitdiff
2002-12-24
Lionel Ulmer
- actually use the background color when Clear-ing
tree
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commitdiff
2002-12-24
Lionel Ulmer
- factorize Clear method between Viewport and Device
tree
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commitdiff
2002-12-24
Lionel Ulmer
Support viewports the D3D7 way.
tree
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commitdiff
2002-12-24
Lionel Ulmer
Added some stencil / D3DDevice7 capabilities.
tree
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commitdiff
2002-12-24
Lionel Ulmer
Combine texturing for D3D3 and 7 by thunking 3 to 7.
tree
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commitdiff
2002-12-24
Lionel Ulmer
- factorize the D3D1/2 draw_primitive code with the...
tree
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commitdiff
2002-12-24
Christian Costa
Remove useless FIXMEs since there is nothing to do...
tree
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commitdiff
2002-12-24
Christian Costa
Update and clean-up draw_primitive_strided_7.
tree
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commitdiff
2002-12-23
Lionel Ulmer
- fix returning of capabilities in FindDevice
tree
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commitdiff
2002-12-17
Lionel Ulmer
If we support 'non-native' texture format, advertise it.
tree
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commitdiff
2002-12-16
Lionel Ulmer
- revert some optimisations breaking some games
tree
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commitdiff
2002-12-16
Christian Costa
Implemented DrawPrimitiveStrided and DrawIndexPrimitive...
tree
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commitdiff
2002-12-16
Lionel Ulmer
Fix a memory leak and optimize a little bit the generic...
tree
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commitdiff
2002-12-16
Lionel Ulmer
- fix Twist demo
tree
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commitdiff
2002-12-16
Lionel Ulmer
Supports the ALPHAFUNC and ALPHAREF rendering states.
tree
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commitdiff
2002-12-15
Lionel Ulmer
- rework how texturing is done in the D3D driver
tree
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commitdiff
2002-12-05
Ove Kaaven
Make sure that no files except unknwn.h include wine...
tree
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commitdiff
2002-12-05
Lionel Ulmer
Have only one GUID for Wine's OpenGL D3D device.
tree
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commitdiff
2002-12-02
Lionel Ulmer
- only handle memory allocation for non-already loaded...
tree
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commitdiff
2002-12-02
Christian Costa
Handle D3DLIGHTSTATE_COLORVERTEX to prevent SetLightSta...
tree
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commitdiff
2002-12-02
Lionel Ulmer
- implement the texturing the D3D3 way
tree
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commitdiff
2002-11-30
Christian Costa
Add D3D capability.
tree
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commitdiff
2002-11-30
Lionel Ulmer
- actually use the VertexBuffer stubs
tree
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commitdiff
2002-11-30
Lionel Ulmer
Beginning of support for D3D7 / D3DDevice7.
tree
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commitdiff
2002-11-30
Lionel Ulmer
- some more code sharing between D3DDevice versions
tree
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commitdiff
2002-11-30
Lionel Ulmer
- fixed D3DFVF_VERTEX case
tree
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commitdiff
2002-11-30
Lionel Ulmer
- start of support for device locking / unlocking...
tree
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commitdiff
2002-11-30
Lionel Ulmer
Implemented GetRenderTarget.
tree
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commitdiff
2002-11-30
Lionel Ulmer
Do not forget to AddRef the returned Direct3D interface.
tree
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commitdiff
2002-11-30
Lionel Ulmer
- fix caps filling to be more in line with what we...
tree
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commitdiff
2002-11-24
Lionel Ulmer
- add implementation for FindDevice function
tree
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commitdiff
2002-11-24
Christian Costa
Reenable OpenGL surface's flip method.
tree
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commitdiff
2002-11-21
Lionel Ulmer
- Clean up all the D3D COM handling (but the underlayin...
tree
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commitdiff
2002-10-18
Alexandre Julliard
Fixed warnings caused by conversion to -DSTRICT.
tree
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commitdiff
2002-10-17
Christian Costa
Implement OpenGL overriding of surface's flip method.
tree
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commitdiff
2002-10-16
Christian Costa
Associate texture to the device when GetHandle is calle...
tree
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commitdiff
2002-09-30
Christian Costa
Implement SwapTextureHandles method.
tree
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commitdiff
2002-09-27
Christian Costa
Fix devices creation broken code. Now, the display...
tree
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commitdiff
2002-05-31
Vincent Béron
Removed trailing whitespace.
tree
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commitdiff
2002-03-09
Alexandre Julliard
Added LGPL standard comment, and copyright notices...
tree
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commitdiff
2002-01-21
Francois Gouget
Comment out/ifdef out unused code and variables.
tree
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commitdiff
2001-10-14
Francois Gouget
When including config.h, include it first.
tree
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commitdiff
2001-07-25
Alexandre Julliard
Removed unnecessary inclusion of heap.h.
tree
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commitdiff
2001-07-22
Alexandre Julliard
Commented out references to x11drv internals from MESA...
tree
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commitdiff
2001-07-12
Lionel Ulmer
- removed unused OSMesa linking
tree
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commitdiff
2001-05-11
Alexandre Julliard
Renamed display to gdi_display where it is used for...
tree
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commitdiff
2001-01-04
Alexandre Julliard
Authors: Andrew Lewycky <andrew@transgaming.com>, Gavri...
tree
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commitdiff
2000-12-03
Francois Gouget
Use the DUMMYUNIONNAME macros so that the headers can...
tree
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commitdiff
2000-11-27
Dimitrie O. Paun
Require {DECLARE,DEFAULT}_DEBUG_CHANNEL statements...
tree
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commitdiff
2000-08-28
Lionel Ulmer
- added ARGB 1555 format
tree
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commitdiff
2000-07-23
Eric Pouech
Compilation fixes for OpenGL.
tree
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commitdiff
2000-07-23
Lionel Ulmer
Detect broken glext.h headers.
tree
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commitdiff
2000-07-23
Marcus Meissner
IDirectDraw,IDirectDraw2,IDirectDraw4 fixed up in regar...
tree
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commitdiff
2000-07-16
Lionel Ulmer
- fix Direct3D support and a lot of warnings
tree
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commitdiff
2000-06-23
Patrik Stridvall
Fixed some warnings.
tree
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commitdiff
2000-04-14
Francois Gouget
Changed the placement of WINE_UNUSED to make gcc 2...
tree
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commitdiff
2000-04-10
Marcus Meissner
Use d3dexecutebuffer_create only when compiling with...
tree
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commitdiff
2000-04-09
Marcus Meissner
Restructured DirectDraw. Split into X11 and DGA driver...
tree
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commitdiff