Create a wined3d interface, and generate a wined3d object in the d3d9
[wine] / dlls / d3d8 / cubetexture.c
2004-09-08  Alexandre JulliardRemoved some more uses of the non-standard ICOM_THIS...
2004-09-08  Hans LeidekkerFix signed/unsigned comparison warnings.
2004-08-23  Alexandre JulliardGet rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VTABLE macro.
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-06-18  Raphael Junqueira- dsound and d3d works better when x11drv locks/unlocks...
2003-06-04  Raphael Junqueira- cleaning of volume.c/volumetexture.c as done previous...
2003-06-04  Raphael Junqueira- some cleanups
2003-06-04  Raphael Junqueira- implemented render to surfaces (and render to new...
2003-05-17  Raphael Junqueira- mor usefull debug functions debug_d3dusage and debug_...
2003-05-15  Raphael JunqueiraFix compilation error reported by Stefan Leichter when...
2003-05-13  Raphael Junqueira- cubetexture loading/preloading
2003-05-12  Raphael Junqueira- surface pool init fixes
2003-04-12  Alexandre JulliardHeader files must not include config.h.
2003-01-14  Raphael JunqueiraBeginning of more COM compliant behavior:
2002-12-17  Raphael Junqueira- some D3D8 fixes
2002-09-27  Jason EdmeadesInitial D3D8 implementation.