d3d10core: Implement d3d10_device_GSGetShader().
[wine] / include / wine / mmsystem16.h
2011-05-24  Jörg Höhleinclude: Use SEGPTR for 16bit string pointers in MCI_...
2011-05-03  Damjan Jovanovicmmsystem: Use SEGPTR for 16 bit string pointers in...
2007-03-07  Andrew Talbotwinmm: Replace const pointer parameters with correct...
2007-02-14  Francois GougetAssorted spelling fixes.
2006-09-21  Michael Stefaniucinclude: Make the return type of mmioSendMessage16...
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2004-04-05  Eric Pouech- implemented MCI_SOUND command
2004-01-08  Alexandre JulliardThere's no need for DUMMYUNIONNAME in private headers.
2003-08-28  Dimitrie O. PaunUse angle brackets (<>) rather than quotes ("") for...
2002-10-31  Alexandre JulliardMoved 16-bit definitions out of mmddk.h into mmsystem16.h.
2002-10-23  Eric PouechMoved 16 bit digital structs to include/wine/mmsystem16.h.
2002-03-09  Alexandre JulliardAdded LGPL standard comment, and copyright notices...
2002-01-31  Patrik StridvallMove __stdcall/__cdecl to the right place.
2001-12-05  Jukka HeinonenFixed incorrect packing.
2000-12-13  Alexandre JulliardReplaced PTR_SEG_TO_LIN macro by exported MapSL function.
2000-09-29  Francois GougetFix the return type of mixerMessage16.
2000-09-26  Alexandre JulliardMoved all Win16 definitions out of the standard Windows...