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wined3d: Fix the cube map coordinates in surface_blt_to_drawable().
[wine]
/
dlls
/
wined3d
/
2008-11-19
Henri Verbeet
wined3d: Fix the cube map coordinates in surface_blt_to...
tree
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commitdiff
2008-11-10
Roderick Colenbrander
wined3d: Add two missing D3D8/D3D9 capabilities.
tree
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commitdiff
2008-11-04
Stefan Dösinger
wined3d: Kill the GL_ATI_envmap_bumpmap code.
tree
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commitdiff
2008-11-04
Stefan Dösinger
wined3d: Fix the num blend values -> type match.
tree
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commitdiff
2008-11-04
Michael Stefaniuc
wined3d: Use the integer variant of zero instead of...
tree
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commitdiff
2008-11-03
Stefan Dösinger
d3d: Do not restore the display mode in ddraw.
tree
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commitdiff
2008-11-03
Stefan Dösinger
wined3d: Restore the fragment replacement prog after...
tree
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commitdiff
2008-11-03
Henri Verbeet
wined3d: Remove another redundant NULL check (LLVM...
tree
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commitdiff
2008-11-03
Henri Verbeet
wined3d: vertexshader should never be NULL in generate_...
tree
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commitdiff
2008-11-03
Henri Verbeet
wined3d: Remove a FIXME that doesn't apply anymore.
tree
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commitdiff
2008-10-31
Henri Verbeet
wined3d: Print an error when drawStridedSlowVs() is...
tree
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commitdiff
2008-10-31
Henri Verbeet
wined3d: Properly break in get_argreg() (LLVM/Clang).
tree
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commitdiff
2008-10-29
Henri Verbeet
wined3d: Handle projected cube textures.
tree
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commitdiff
2008-10-29
Henri Verbeet
wined3d: Handle lack of NPOT support for depth blts.
tree
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commitdiff
2008-10-29
Henri Verbeet
wined3d: Support some more depth blt texture types...
tree
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commitdiff
2008-10-29
Henri Verbeet
wined3d: Support some more depth blt texture types...
tree
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commitdiff
2008-10-28
Tobias Jakobi
wined3d: Fix typo in baseshader.c.
tree
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commitdiff
2008-10-28
Henri Verbeet
wined3d: Fix some indentation.
tree
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commitdiff
2008-10-28
Henri Verbeet
wined3d: Rename CreateAdditionalSwapChain to CreateSwap...
tree
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commitdiff
2008-10-28
Henri Verbeet
wined3d: Support some more texture types for GLSL depth...
tree
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commitdiff
2008-10-28
Henri Verbeet
wined3d: Pass explicit texcoords to depth blt.
tree
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commitdiff
2008-10-28
Henri Verbeet
wined3d: Pass the texture type to the shader depth...
tree
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commitdiff
2008-10-28
Henri Verbeet
wined3d: Move depth_blt to surface.c.
tree
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commitdiff
2008-10-27
Francois Gouget
wined3d: Fix the WineDirect3DCreate() export.
tree
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commitdiff
2008-10-24
Henri Verbeet
wined3d: Remove the SDKVersion parameter to WineDirect3...
tree
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commitdiff
2008-10-21
Tobias Jakobi
wined3d: Fix some typos.
tree
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commitdiff
2008-10-20
Henri Verbeet
wined3d: Set the sampler only once in shader_glsl_selec...
tree
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commitdiff
2008-10-20
Henri Verbeet
wined3d: Add support for EXT_framebuffer_multisample.
tree
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commitdiff
2008-10-20
Roderick Colenbrander
wined3d: Remove ENTER_GL/LEAVE_GL from VolumeTexture_Pr...
tree
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commitdiff
2008-10-20
Roderick Colenbrander
wined3d: Protect gl calls in Volume_LoadTexture with...
tree
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commitdiff
2008-10-20
Roderick Colenbrander
wined3d: Fix recursive ENTER_GL in UpdateSurface.
tree
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commitdiff
2008-10-20
Roderick Colenbrander
wined3d: ActivateContext caused a lot of recursive...
tree
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commitdiff
2008-10-20
Roderick Colenbrander
wined3d: Fix recursive ENTER_GL in LoadLocation.
tree
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commitdiff
2008-10-20
Roderick Colenbrander
wined3d: Fix a recursive ENTER_GL in read_from_framebuffer.
tree
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commitdiff
2008-10-20
Roderick Colenbrander
wined3d: Prevent a recursive ENTER_GL before calling...
tree
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commitdiff
2008-10-20
Roderick Colenbrander
wined3d: Add ENTER_GL/LEAVE_GL to gen_yuv_shader.
tree
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commitdiff
2008-10-20
Roderick Colenbrander
wined3d: arbfp_blit_unset should call ENTER_GL/LEAVE_GL...
tree
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commitdiff
2008-10-20
Roderick Colenbrander
wined3d: arbfp_set_shader_blit should handle ENTER_GL...
tree
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commitdiff
2008-10-18
Vitaliy Margolen
wined3d: Add one more FBO error status code.
tree
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commitdiff
2008-10-18
Alexandre Julliard
wined3d: Convert source files to utf-8.
tree
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commitdiff
2008-10-16
Henri Verbeet
wined3d: Modifying GL_TEXTURE_MIN_FILTER modifies both...
tree
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commitdiff
2008-10-16
Henri Verbeet
wined3d: Remove a redundant local variable in apply_dra...
tree
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commitdiff
2008-10-16
Henri Verbeet
wined3d: The container is always non-NULL if GetContain...
tree
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commitdiff
2008-10-16
Henri Verbeet
wined3d: Handle offscreen rendering a bit nicer in...
tree
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commitdiff
2008-10-15
Henri Verbeet
wined3d: Simplify texture target handling in surface_bl...
tree
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commitdiff
2008-10-15
Henri Verbeet
wined3d: We only need to enable texturing for a target...
tree
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commitdiff
2008-10-15
Henri Verbeet
wined3d: Cleanup properly if creating the context array...
tree
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commitdiff
2008-10-15
Henri Verbeet
wined3d: Don't crash in CreateAdditionalSwapChain(...
tree
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commitdiff
2008-10-10
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2008-10-10
Henri Verbeet
wined3d: Pass the correct RECT to LoadLocation() in...
tree
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commitdiff
2008-10-10
Henri Verbeet
wined3d: Declare diffuseColor and specularColor inside...
tree
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commitdiff
2008-10-09
Henri Verbeet
wined3d: Make sure some variables are always initialized.
tree
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commitdiff
2008-10-09
Henri Verbeet
wined3d: Correct some swizzles and write masks in arb_p...
tree
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commitdiff
2008-10-09
Henri Verbeet
wined3d: Don't do GL calls without a context.
tree
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commitdiff
2008-10-09
Henri Verbeet
wined3d: Set the correct pow2Matrix for cube textures...
tree
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commitdiff
2008-10-09
Henri Verbeet
wined3d: Get rid of some redundant assignments (LLVM...
tree
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commitdiff
2008-10-09
Henri Verbeet
wined3d: Remove a redundant initialization of cfgs...
tree
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commitdiff
2008-10-09
Henri Verbeet
wined3d: Assign the correct "levels" variable (LLVM...
tree
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commitdiff
2008-10-08
Kjell Rune Skaaraas
wined3d: Implement IWineD3DResourceImpl_GetPriority...
tree
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commitdiff
2008-10-08
Henri Verbeet
wined3d: Cleanup CreateAdditionalSwapChain error handli...
tree
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commitdiff
2008-10-08
Henri Verbeet
wined3d: Remove a redundant initialization of cfgs...
tree
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commitdiff
2008-10-08
Henri Verbeet
wined3d: Print an error when drawStridedSlow() is calle...
tree
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commitdiff
2008-10-06
Henri Verbeet
wined3d: Enable lights on the correct swapchain.
tree
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commitdiff
2008-09-25
Henri Verbeet
wined3d: Handle texture coordinates the same way we...
tree
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commitdiff
2008-09-25
Henri Verbeet
wined3d: If a stage isn't mapped to a texture unit...
tree
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commitdiff
2008-09-25
Henri Verbeet
wined3d: Properly handle the offset for compressed...
tree
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commitdiff
2008-09-25
Henri Verbeet
wined3d: Set the texture name at surface creation.
tree
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commitdiff
2008-09-25
Henri Verbeet
wined3d: Split SetGlTextureDesc() up.
tree
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commitdiff
2008-09-24
Henri Verbeet
wined3d: Remove the "Wine 1.0 safety path".
tree
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commitdiff
2008-09-24
Henri Verbeet
wined3d: Make some more GLSL functions private to the...
tree
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commitdiff
2008-09-24
Henri Verbeet
wined3d: Make some more ARB program functions private...
tree
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commitdiff
2008-09-24
Henri Verbeet
wined3d: atifs_shader_backend doesn't exist anymore.
tree
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commitdiff
2008-09-24
Henri Verbeet
wined3d: Move part of the shader instruction table...
tree
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commitdiff
2008-09-23
Henri Verbeet
wined3d: Use shader_glsl_log() in some more places.
tree
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commitdiff
2008-09-23
Henri Verbeet
wined3d: Merge pshader_hw_map2gl() and vshader_hw_map2gl().
tree
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commitdiff
2008-09-23
Henri Verbeet
wined3d: Skip copying the depth stencil if it's discarded.
tree
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commitdiff
2008-09-23
Henri Verbeet
wined3d: Get rid of the wantsDepthStencilBuffer in...
tree
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commitdiff
2008-09-22
Roderick Colenbrander
wined3d: UpdateSurface should take into account the...
tree
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commitdiff
2008-09-22
Roderick Colenbrander
wined3d: Re-add a comment which got lost.
tree
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commitdiff
2008-09-22
Henri Verbeet
wined3d: Don't try to draw with unsupported attribute...
tree
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commitdiff
2008-09-22
Henri Verbeet
wined3d: Fix a memory leak.
tree
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commitdiff
2008-09-22
Henri Verbeet
wined3d: Destroy FBO entries in the context.
tree
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commitdiff
2008-09-22
Henri Verbeet
wined3d: Make sure update_minfilter and update_magfilte...
tree
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commitdiff
2008-09-22
Stefan Dösinger
wined3d: Initialize standalone surface parameters.
tree
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commitdiff
2008-09-19
Allan Tong
wined3d: Fix Geforce9 detection.
tree
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commitdiff
2008-09-19
Henri Verbeet
wined3d: Create a FBO for each combination of render...
tree
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commitdiff
2008-09-19
Henri Verbeet
wined3d: Get rid of context_set_depth_stencil_fbo().
tree
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commitdiff
2008-09-19
Henri Verbeet
wined3d: Get rid of context_set_render_target_fbo().
tree
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commitdiff
2008-09-19
Henri Verbeet
wined3d: Handle drawbuffers in context_apply_fbo_state...
tree
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commitdiff
2008-09-19
Henri Verbeet
wined3d: Split off a function for applying an attachmen...
tree
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commitdiff
2008-09-19
Henri Verbeet
wined3d: Move FBO handling functions to context.c.
tree
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commitdiff
2008-09-17
Henri Verbeet
wined3d: Add a checkGLcall() at the end of loadTexCoords().
tree
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commitdiff
2008-09-17
Henri Verbeet
wined3d: Make the debug channels more consistent.
tree
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commitdiff
2008-09-17
Henri Verbeet
wined3d: Don't needlessly bind the texture in PreLoad().
tree
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commitdiff
2008-09-17
Henri Verbeet
wined3d: Don't assume the texture is bound in IWineD3DV...
tree
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commitdiff
2008-09-17
Henri Verbeet
wined3d: Remove some assumptions that PreLoad() will...
tree
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commitdiff
2008-09-17
Henri Verbeet
wined3d: Clarify a comment.
tree
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commitdiff
2008-09-16
Henri Verbeet
wined3d: Use the internal format for renderbuffer storage.
tree
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commitdiff
2008-09-16
Henri Verbeet
wined3d: IWineD3DCubeTextureImpl implements IID_IWineD3...
tree
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commitdiff
2008-09-16
Henri Verbeet
wined3d: Improve a TRACE.
tree
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commitdiff
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