wined3d: Fix the cube map coordinates in surface_blt_to_drawable().
[wine] / dlls / wined3d /
2008-11-19  Henri Verbeetwined3d: Fix the cube map coordinates in surface_blt_to...
2008-11-10  Roderick Colenbranderwined3d: Add two missing D3D8/D3D9 capabilities.
2008-11-04  Stefan Dösingerwined3d: Kill the GL_ATI_envmap_bumpmap code.
2008-11-04  Stefan Dösingerwined3d: Fix the num blend values -> type match.
2008-11-04  Michael Stefaniucwined3d: Use the integer variant of zero instead of...
2008-11-03  Stefan Dösingerd3d: Do not restore the display mode in ddraw.
2008-11-03  Stefan Dösingerwined3d: Restore the fragment replacement prog after...
2008-11-03  Henri Verbeetwined3d: Remove another redundant NULL check (LLVM...
2008-11-03  Henri Verbeetwined3d: vertexshader should never be NULL in generate_...
2008-11-03  Henri Verbeetwined3d: Remove a FIXME that doesn't apply anymore.
2008-10-31  Henri Verbeetwined3d: Print an error when drawStridedSlowVs() is...
2008-10-31  Henri Verbeetwined3d: Properly break in get_argreg() (LLVM/Clang).
2008-10-29  Henri Verbeetwined3d: Handle projected cube textures.
2008-10-29  Henri Verbeetwined3d: Handle lack of NPOT support for depth blts.
2008-10-29  Henri Verbeetwined3d: Support some more depth blt texture types...
2008-10-29  Henri Verbeetwined3d: Support some more depth blt texture types...
2008-10-28  Tobias Jakobiwined3d: Fix typo in baseshader.c.
2008-10-28  Henri Verbeetwined3d: Fix some indentation.
2008-10-28  Henri Verbeetwined3d: Rename CreateAdditionalSwapChain to CreateSwap...
2008-10-28  Henri Verbeetwined3d: Support some more texture types for GLSL depth...
2008-10-28  Henri Verbeetwined3d: Pass explicit texcoords to depth blt.
2008-10-28  Henri Verbeetwined3d: Pass the texture type to the shader depth...
2008-10-28  Henri Verbeetwined3d: Move depth_blt to surface.c.
2008-10-27  Francois Gougetwined3d: Fix the WineDirect3DCreate() export.
2008-10-24  Henri Verbeetwined3d: Remove the SDKVersion parameter to WineDirect3...
2008-10-21  Tobias Jakobiwined3d: Fix some typos.
2008-10-20  Henri Verbeetwined3d: Set the sampler only once in shader_glsl_selec...
2008-10-20  Henri Verbeetwined3d: Add support for EXT_framebuffer_multisample.
2008-10-20  Roderick Colenbranderwined3d: Remove ENTER_GL/LEAVE_GL from VolumeTexture_Pr...
2008-10-20  Roderick Colenbranderwined3d: Protect gl calls in Volume_LoadTexture with...
2008-10-20  Roderick Colenbranderwined3d: Fix recursive ENTER_GL in UpdateSurface.
2008-10-20  Roderick Colenbranderwined3d: ActivateContext caused a lot of recursive...
2008-10-20  Roderick Colenbranderwined3d: Fix recursive ENTER_GL in LoadLocation.
2008-10-20  Roderick Colenbranderwined3d: Fix a recursive ENTER_GL in read_from_framebuffer.
2008-10-20  Roderick Colenbranderwined3d: Prevent a recursive ENTER_GL before calling...
2008-10-20  Roderick Colenbranderwined3d: Add ENTER_GL/LEAVE_GL to gen_yuv_shader.
2008-10-20  Roderick Colenbranderwined3d: arbfp_blit_unset should call ENTER_GL/LEAVE_GL...
2008-10-20  Roderick Colenbranderwined3d: arbfp_set_shader_blit should handle ENTER_GL...
2008-10-18  Vitaliy Margolenwined3d: Add one more FBO error status code.
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-10-16  Henri Verbeetwined3d: Modifying GL_TEXTURE_MIN_FILTER modifies both...
2008-10-16  Henri Verbeetwined3d: Remove a redundant local variable in apply_dra...
2008-10-16  Henri Verbeetwined3d: The container is always non-NULL if GetContain...
2008-10-16  Henri Verbeetwined3d: Handle offscreen rendering a bit nicer in...
2008-10-15  Henri Verbeetwined3d: Simplify texture target handling in surface_bl...
2008-10-15  Henri Verbeetwined3d: We only need to enable texturing for a target...
2008-10-15  Henri Verbeetwined3d: Cleanup properly if creating the context array...
2008-10-15  Henri Verbeetwined3d: Don't crash in CreateAdditionalSwapChain(...
2008-10-10  Francois GougetAssorted spelling fixes.
2008-10-10  Henri Verbeetwined3d: Pass the correct RECT to LoadLocation() in...
2008-10-10  Henri Verbeetwined3d: Declare diffuseColor and specularColor inside...
2008-10-09  Henri Verbeetwined3d: Make sure some variables are always initialized.
2008-10-09  Henri Verbeetwined3d: Correct some swizzles and write masks in arb_p...
2008-10-09  Henri Verbeetwined3d: Don't do GL calls without a context.
2008-10-09  Henri Verbeetwined3d: Set the correct pow2Matrix for cube textures...
2008-10-09  Henri Verbeetwined3d: Get rid of some redundant assignments (LLVM...
2008-10-09  Henri Verbeetwined3d: Remove a redundant initialization of cfgs...
2008-10-09  Henri Verbeetwined3d: Assign the correct "levels" variable (LLVM...
2008-10-08  Kjell Rune Skaaraaswined3d: Implement IWineD3DResourceImpl_GetPriority...
2008-10-08  Henri Verbeetwined3d: Cleanup CreateAdditionalSwapChain error handli...
2008-10-08  Henri Verbeetwined3d: Remove a redundant initialization of cfgs...
2008-10-08  Henri Verbeetwined3d: Print an error when drawStridedSlow() is calle...
2008-10-06  Henri Verbeetwined3d: Enable lights on the correct swapchain.
2008-09-25  Henri Verbeetwined3d: Handle texture coordinates the same way we...
2008-09-25  Henri Verbeetwined3d: If a stage isn't mapped to a texture unit...
2008-09-25  Henri Verbeetwined3d: Properly handle the offset for compressed...
2008-09-25  Henri Verbeetwined3d: Set the texture name at surface creation.
2008-09-25  Henri Verbeetwined3d: Split SetGlTextureDesc() up.
2008-09-24  Henri Verbeetwined3d: Remove the "Wine 1.0 safety path".
2008-09-24  Henri Verbeetwined3d: Make some more GLSL functions private to the...
2008-09-24  Henri Verbeetwined3d: Make some more ARB program functions private...
2008-09-24  Henri Verbeetwined3d: atifs_shader_backend doesn't exist anymore.
2008-09-24  Henri Verbeetwined3d: Move part of the shader instruction table...
2008-09-23  Henri Verbeetwined3d: Use shader_glsl_log() in some more places.
2008-09-23  Henri Verbeetwined3d: Merge pshader_hw_map2gl() and vshader_hw_map2gl().
2008-09-23  Henri Verbeetwined3d: Skip copying the depth stencil if it's discarded.
2008-09-23  Henri Verbeetwined3d: Get rid of the wantsDepthStencilBuffer in...
2008-09-22  Roderick Colenbranderwined3d: UpdateSurface should take into account the...
2008-09-22  Roderick Colenbranderwined3d: Re-add a comment which got lost.
2008-09-22  Henri Verbeetwined3d: Don't try to draw with unsupported attribute...
2008-09-22  Henri Verbeetwined3d: Fix a memory leak.
2008-09-22  Henri Verbeetwined3d: Destroy FBO entries in the context.
2008-09-22  Henri Verbeetwined3d: Make sure update_minfilter and update_magfilte...
2008-09-22  Stefan Dösingerwined3d: Initialize standalone surface parameters.
2008-09-19  Allan Tongwined3d: Fix Geforce9 detection.
2008-09-19  Henri Verbeetwined3d: Create a FBO for each combination of render...
2008-09-19  Henri Verbeetwined3d: Get rid of context_set_depth_stencil_fbo().
2008-09-19  Henri Verbeetwined3d: Get rid of context_set_render_target_fbo().
2008-09-19  Henri Verbeetwined3d: Handle drawbuffers in context_apply_fbo_state...
2008-09-19  Henri Verbeetwined3d: Split off a function for applying an attachmen...
2008-09-19  Henri Verbeetwined3d: Move FBO handling functions to context.c.
2008-09-17  Henri Verbeetwined3d: Add a checkGLcall() at the end of loadTexCoords().
2008-09-17  Henri Verbeetwined3d: Make the debug channels more consistent.
2008-09-17  Henri Verbeetwined3d: Don't needlessly bind the texture in PreLoad().
2008-09-17  Henri Verbeetwined3d: Don't assume the texture is bound in IWineD3DV...
2008-09-17  Henri Verbeetwined3d: Remove some assumptions that PreLoad() will...
2008-09-17  Henri Verbeetwined3d: Clarify a comment.
2008-09-16  Henri Verbeetwined3d: Use the internal format for renderbuffer storage.
2008-09-16  Henri Verbeetwined3d: IWineD3DCubeTextureImpl implements IID_IWineD3...
2008-09-16  Henri Verbeetwined3d: Improve a TRACE.
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