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[wine]
/
dlls
/
d3d8
/
drawprim.c
2005-07-14
Stefan Huehner
Fix some missing-declarations warnings.
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2005-04-27
Raphael Junqueira
Fix crash on drawStridedSlow.
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2004-12-09
Alexandre Julliard
Janitorial: C booleans must not be compared against...
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2004-11-30
Eric Pouech
Const correctness fixes.
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2004-09-08
Alexandre Julliard
Removed some more uses of the non-standard ICOM_THIS...
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2004-09-08
Hans Leidekker
Fix signed/unsigned comparison warnings.
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2004-05-17
Christian Costa
Handle XYZRHW vertex mode correctly in slow path.
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2004-05-10
Christian Costa
Implemented pixel shaders using ARB_fragment_program...
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2004-05-02
Alexandre Julliard
Authors: Christian Costa <titan.costa@wanadoo.fr>,...
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2004-04-29
Raphael Junqueira
- Fix compilation again using olders GL headers
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2004-04-26
Christian Costa
Implemented fast rendering to a texture using glCopyTex...
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2004-04-15
Alexandre Julliard
Authors: Jason Edmeades <us@the-edmeades.demon.co.uk...
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2004-01-06
Francois Gouget
Assorted spelling fixes.
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2004-01-06
Jason Edmeades
Fix the draw*primitiveUP calls so they work directly...
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2003-11-17
Jason Edmeades
Disable the use of the 'w' parm in rhw mode.
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2003-10-07
Jason Edmeades
DXTn stride is to the next block, which is the equivale...
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2003-10-03
Jason Edmeades
Minor fixes - Remove light debug statements, handle...
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2003-09-25
Jason Edmeades
The 'w' component is used more than just for the vertex...
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2003-09-19
Jason Edmeades
Vertex shader output is lit and transformed, so stop...
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2003-09-05
Alexandre Julliard
Fixed header dependencies to be fully compatible with...
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2003-08-05
Jason Edmeades
glColorMaterial enable/disable setup is only done when...
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2003-07-21
Jason Edmeades
Disable client texture states when not in use (fast...
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2003-07-19
Jason Edmeades
Add fps debug channel, so we can see how the d3d code...
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2003-07-03
Jason Edmeades
Implement UpdateTexture for 2D textures only.
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2003-07-02
Jason Edmeades
Ensure pixel coordinates point to the bottom left of...
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2003-06-27
Raphael Junqueira
- currently always use sloaw path as fast path have...
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2003-06-18
Raphael Junqueira
- dsound and d3d works better when x11drv locks/unlocks...
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2003-06-13
Jason Edmeades
Make the fixed function pipeline support multiple strea...
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