msvcrt: Added _wcsncoll and _wcsncoll_l implementation.
[wine] / dlls / d3drm /
2013-02-08  Michael Stefaniucd3drm: Remove ERR() on HeapAlloc failure for small...
2013-02-07  Michael Stefaniucd3drm: Let C look like C.
2013-01-28  Henri Verbeetd3drm: Avoid LPD3DRMMATERIALOVERRIDE.
2013-01-28  Henri Verbeetd3drm: Avoid LPD3DRMIMAGE.
2013-01-25  Henri Verbeetd3drm: Avoid LPD3DRMBOX.
2013-01-24  Henri Verbeetd3drm: Avoid LPD3DRMRAY.
2013-01-24  Henri Verbeetd3drm: Avoid LPD3DRMQUATERNION.
2013-01-23  Henri Verbeetd3drm: Avoid LPD3DVECTOR.
2013-01-23  Henri Verbeetd3drm: Avoid LPD3DVALUE.
2013-01-22  Henri Verbeetd3drm: Avoid LPDDPIXELFORMAT.
2013-01-08  Christian Costad3drm: Avoid LP stuff and rename some variables.
2013-01-07  Christian Costad3drm: Avoid LP stuff and rename some variables.
2013-01-04  Christian Costad3drm: Remove unused variable.
2013-01-03  Andrew Talbotd3drm: Avoid signed-unsigned integer comparisons.
2012-12-24  Frédéric Delanoyd3drm: Fix a leak (coverity).
2012-12-17  Christian Costad3drm: Fix return error code.
2012-12-17  Christian Costad3drm: Check params in IDirect3DRMMeshBuilder2Impl_GetV...
2012-12-14  Christian Costad3drm: Face data size is in number of DWORD.
2012-12-14  Christian Costad3drm: Handle texture load proc when loading mesh data.
2012-12-13  Christian Costad3drm: Handle all materials in material list and create...
2012-12-12  Christian Costad3drm: Load object only if it is top level and requeste...
2012-11-21  Henri Verbeetd3drm: Avoid LPDIRECT3DDEVICE.
2012-11-21  Henri Verbeetd3drm: Avoid LPDIRECT3DDEVICE2.
2012-11-21  Henri Verbeetd3drm: Avoid LPDIRECT3DVIEWPORT.
2012-11-20  Henri Verbeetd3drm: Avoid LPDIRECTDRAWCLIPPER.
2012-11-20  Henri Verbeetd3drm: Avoid LPDIRECTDRAWSURFACE.
2012-11-13  Christian Costad3drm: Implement texture SetAppData and GetAppData.
2012-11-08  Frédéric Delanoyd3drm: Fix a leak (coverity).
2012-10-31  Christian Costad3drm: Move mesh builder data cleaning code into a...
2012-10-31  Christian Costad3drm: Init vertices before creating group.
2012-10-25  Christian Costad3drm: When creating a mesh, if all faces have the...
2012-10-22  Christian Costad3drm: Fix normals computation and add according tests.
2012-10-22  Christian Costad3drm: Enum all materials even if only the first one...
2012-10-22  Christian Costad3drm: Fix child leak.
2012-10-22  Christian Costad3drm: Fix wrong condition.
2012-10-19  André Hentscheld3drm: Fix memcpy arguments for matrix transformations...
2012-08-13  André Hentscheld3drm: Add SceneBackground handling.
2012-07-02  Michael Stefaniucd3drm: Make IDirect3DRMx_CreateFrame() more forgiving...
2012-06-27  Michael Stefaniucd3drm: Get rid of unsafe_impl_from_IDirect3DRMFrame2().
2012-06-19  André Hentscheld3drm/tests: Destroy window after use.
2012-06-18  André Hentscheld3drm: Implement IDirect3DRMViewportX_GetClassName.
2012-06-18  André Hentscheld3drm: Implement IDirect3DRMWinDevice_GetClassName.
2012-06-18  André Hentscheld3drm: Implement IDirect3DRMDeviceX_GetClassName.
2012-06-18  André Hentscheld3drm: Implement IDirect3DRMTextureX_GetClassName.
2012-06-18  André Hentscheld3drm: Fix initial specular value of the Material2...
2012-06-18  André Hentscheld3drm: Implement IDirect3DRMX_CreateTexture.
2012-06-18  André Hentscheld3drm: Implement IDirect3DRMMaterial2_GetClassName.
2012-06-18  André Hentscheld3drm: Implement IDirect3DRMMesh_GetClassName.
2012-06-18  André Hentscheld3drm: Implement IDirect3DRMX_CreateMesh.
2012-06-15  André Hentscheld3drm: Implement IDirect3DRMMeshBuilderX_GetClassName.
2012-06-15  André Hentscheld3drm: Implement IDirect3DRMLight_GetClassName.
2012-06-15  André Hentscheld3drm: Implement IDirect3DRMFrameX_GetClassName.
2012-06-13  André Hentscheld3drm/tests: Add GetClassName tests.
2012-06-12  Francois Gougetd3drm: Make Direct3DRM{Frame,Light,Visual}Array_create...
2012-06-12  Francois Gougetd3drm: Move up the IDirect3DRM{Frame,Light,Visual}Array...
2012-06-11  Christian Costad3drm: Implement IDirect3DRMMeshImpl_SetGroupColorRGB.
2012-06-11  Christian Costad3drm: Free all mesh resources when releasing mesh...
2012-06-11  Christian Costad3drm: Free texture object when releasing mesh builder...
2012-06-11  Christian Costad3drm: Handle texture associated with the material...
2012-06-11  Christian Costad3drm: Fix vertex index test and print a warning when...
2012-06-07  André Hentscheld3drm: Improve IDirect3DRMWinDevice_HandlePaint stub.
2012-06-07  André Hentscheld3drm: Improve IDirect3DRMDeviceX_Update stub.
2012-06-07  André Hentscheld3drm: Improve IDirect3DRMViewportX_Render stub.
2012-06-07  André Hentscheld3drm: Improve IDirect3DRMViewportX_Clear stub.
2012-06-07  André Hentscheld3drm: Implement IDirect3DRMViewportX_[Get|Set]Projection.
2012-06-07  André Hentscheld3drm: Implement IDirect3DRMViewportX_[Get|Set]Field.
2012-06-07  André Hentscheld3drm: Implement IDirect3DRMViewportX_[Get|Set]Front.
2012-06-07  André Hentscheld3drm: Implement IDirect3DRMViewportX_[Get|Set]Back.
2012-06-07  André Hentscheld3drm: Implement IDirect3DRMLight_[Get|Set]Penumbra.
2012-06-07  André Hentscheld3drm: Implement IDirect3DRMLight_[Get|Set]Umbra.
2012-06-07  André Hentscheld3drm: Implement IDirect3DRMLight_[Get|Set]QuadraticAtt...
2012-06-07  André Hentscheld3drm: Implement IDirect3DRMLight_[Get|Set]LinearAttenu...
2012-06-07  André Hentscheld3drm: Implement IDirect3DRMLight_[Get|Set]ConstantAtte...
2012-06-07  Michael Stefaniucd3drm/tests: Remove stray backslashes at end of lines.
2012-06-06  Christian Costad3drm: Implement IDirect3DRMMeshBuilderX_SetMaterial.
2012-06-06  Christian Costad3drm: Pass texture of mesh builder to newly created...
2012-06-06  Christian Costad3drm: Implement IDirect3DRMMesh_SetGroupTexture.
2012-06-05  Christian Costad3drm: Pass mesh builder color to newly created mesh.
2012-06-05  Christian Costad3drm: Implement IDirect3DRMMeshImpl_SetGroupColor.
2012-06-05  Christian Costad3drm: Load mesh color to mesh builder.
2012-06-05  Christian Costad3drm: Implement IDirect3DRMMesh_GetGroupColor.
2012-06-05  Christian Costad3drm: Implement IDirect3DRMMeshBuilderX_SetColor and...
2012-06-04  Francois GougetAssorted spelling fixes.
2012-06-01  Christian Costad3drm: Implement IDirect3DRMMeshImpl_SetGroupMaterial...
2012-06-01  Christian Costad3drm: Handle material list in mesh.
2012-05-30  Christian Costad3drm: Generate normals automatically when there are...
2012-05-30  Christian Costad3drm: Implement IDirect3DRMMeshImpl_GetGroupMaterial.
2012-05-30  Christian Costad3drm: Implement IDirect3DRMMesh_GetGroupTexture.
2012-05-30  Christian Costad3drm: Implement IDirect3DRMFrameXImpl_GetLights and...
2012-05-29  André Hentscheld3drm: Implement IDirect3DRMLight_[Get|Set]Range.
2012-05-29  André Hentscheld3drm: Implement IDirect3DRMLight_[Get|Set]Color and...
2012-05-29  André Hentscheld3drm: Implement IDirect3DRMLight_[Get|Set]Type.
2012-05-29  André Hentscheld3drm: Improve stub for IDirect3DRMWinDevice_HandleActi...
2012-05-29  André Hentscheld3drm: Implement width and height handling in device...
2012-05-29  André Hentscheld3drm: Implement IDirect3DRMDeviceX_[Get|Set]RenderMode.
2012-05-29  André Hentscheld3drm: Implement IDirect3DRMDeviceX_[Get|Set]Quality.
2012-05-29  André Hentscheld3drm: Implement IDirect3DRMDeviceX_[Get|Set]Dither.
2012-05-25  Christian Costad3drm: Add support for D3DRMLOAD_FROMFILE in IDirect3DR...
2012-05-24  Christian Costad3drm: Add stub interface for IDirectTextureX.
2012-05-24  Christian Costad3drm: Add some tests for mesh default material and...
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