d3d8: Remove COM from the vertex shader implementation.
[wine] / dlls / d3dcompiler_43 / reflection.c
2011-04-13  Rico Schüllerd3dcompiler: Fix HeapAlloc/HeapFree for type members...
2011-04-04  Rico Schüllerd3dcompiler: Make some variables static.
2011-03-15  Marcus Meissnerd3dcompiler_43: Initialize a variable (Coverity).
2011-03-07  Francois Gougetd3dcompiler_43: Add a '\n' to a couple of FIXME() traces.
2011-03-04  Rico Schüllerd3dcompiler: Add debug helper for shader variable type.
2011-03-04  Rico Schüllerd3dcompiler: Add debug helper for shader variable class.
2011-03-02  Rico Schüllerd3dcompiler: Move some code from header to source file.
2011-03-02  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionType:...
2011-03-01  Rico Schüllerd3dcompiler: Use defines for shader target masks.
2011-03-01  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionType:...
2011-03-01  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionType:...
2011-03-01  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionType:...
2011-03-01  Rico Schüllerd3dcompiler: Parse member types.
2011-02-28  Rico Schüllerd3dcompiler: Reorder section parsing to reflect the...
2011-02-28  Rico Schüllerd3dcompiler: Fix SystemValueType for pixelshader output...
2011-02-23  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionVariable...
2011-02-23  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionType:...
2011-02-23  Rico Schüllerd3dcompiler: Implement ID3D11ShaderRefleflection::GetVa...
2011-02-22  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionVariable...
2011-02-22  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionVariable...
2011-02-22  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionConstantBu...
2011-02-22  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionConstantBu...
2011-02-22  Rico Schüllerd3dcompiler: Parse reflection types.
2011-02-21  Rico Schüllerd3dcompiler: Parse reflection variables.
2011-02-21  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionConstantBu...
2011-02-21  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflection::GetConst...
2011-02-21  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflection::GetConst...
2011-02-21  Rico Schüllerd3dcompiler: Parse reflection constant buffers.
2011-02-14  Rico Schüllerd3dcompiler: Implement ID3DShaderReflection::GetResourc...
2011-02-14  Rico Schüllerd3dcompiler: Implement ID3DShaderReflection::GetResourc...
2011-02-14  Rico Schüllerd3dcompiler: Parse bound resources.
2011-02-08  Rico Schüllerd3dcompiler: Parse OSG5 in the reflection interface.
2010-12-28  Rico Schüllerd3dcompiler: Implement ID3D11ReflectionInterface::GetDe...
2010-12-28  Rico Schüllerd3dcompiler: Add initial SHDR and SHEX parsing.
2010-12-28  Rico Schüllerd3dcompiler: Add initial RDEF parsing.
2010-12-22  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflection::GetPatch...
2010-12-22  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflection::GetOutpu...
2010-12-22  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflection::GetInput...
2010-12-22  Rico Schüllerd3dcompiler: Parse PCSG in the reflection interface.
2010-12-22  Rico Schüllerd3dcompiler: Parse OSGN in the reflection interface.
2010-12-22  Rico Schüllerd3dcompiler: Properly initialize Stream member of D3D11...
2010-12-21  Rico Schüllerd3dcompiler: Parse ISGN in the reflection interface.
2010-12-21  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflection::GetConve...
2010-12-21  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflection::GetMovIn...
2010-12-21  Rico Schüllerd3dcompiler: Parse reflection STAT tag.
2010-12-21  Rico Schüllerd3dcompiler: Use an iface instead of a vtbl pointer...
2010-12-09  Rico Schüllerd3dcompiler: Add initial reflection parsing.
2010-11-02  Rico Schüllerd3dcompiler: Add stub ID3D11ShaderReflection interface.