winmm: Rearrange device mapping when a new default device is chosen.
[wine] / dlls / d3d10 / utils.c
2011-12-12  Henri Verbeetd3d10: Add a short description to skip_dword_unknown().
2011-11-16  Henri Verbeetd3d10: Implement D3D10StateBlockMaskDisableCapture().
2010-07-21  Rico Schüllerd3d10: Add data and size check to parse_dxbc().
2010-07-21  Rico Schüllerd3d10: Move some helper funcs to utils.
2009-09-10  Henri Verbeetd3d10: Add a debug function for D3D10_SHADER_VARIABLE_TYPE.
2009-09-10  Henri Verbeetd3d10: Add a debug function for D3D10_SHADER_VARIABLE_C...
2009-09-09  Henri Verbeetd3d10: Implement ID3D10EffectVariable::GetType().
2008-11-13  Henri Verbeetd3d10core: Implement ID3D10Device in d3d10core instead...
2008-10-21  Henri Verbeetd3d10: Add a debug function for D3D10_PRIMITIVE_TOPOLOGY.
2008-10-21  Henri Verbeetd3d10: Add a debug function for DXGI_FORMAT.
2008-10-21  Henri Verbeetd3d10: Add a debug function for D3D10_DRIVER_TYPE.