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d3d10core: Set the initial buffer data, when present.
[wine]
/
include
/
d3dx8core.h
2008-02-05
Francois Gouget
d3dx8: Fix the D3DXAssembleShaderFromFileA/W() prototypes.
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2008-02-05
Francois Gouget
d3dx8: Add the d3dx8mesh.h header and move the relevant...
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2008-02-05
Francois Gouget
d3dx8: Make d3dx8core.h C++ compatible.
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2008-02-05
Francois Gouget
d3dx8core.h: Remove some extraneous #include directives.
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2007-12-05
Luis C. Busquets...
d3dx8: Implementation of D3DXAssembleShaderFromFileA.
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2005-07-26
Alexandre Julliard
Uncomment the typedef in the DECLARE_INTERFACE macro...
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2004-10-05
Alexandre Julliard
Get rid of the non-standard Ixxx_METHODS macro definiti...
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2004-10-04
Francois Gouget
Fix incorrect usage of COBJMACROS.
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2004-08-12
Alexandre Julliard
Get rid of the non-standard ICOM_DEFINE macro.
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2003-08-28
Dimitrie O. Paun
Use angle brackets (<>) rather than quotes ("") for...
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2003-04-11
Alexandre Julliard
Simplified COM interface declarations, removing the...
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2003-04-10
Alexandre Julliard
Get rid of the ICOM_CALL macros.
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2003-04-10
Alexandre Julliard
Use a more compatible technique to declare COM interfac...
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2003-01-02
Patrik Stridvall
Fixed some issues found by winapi_check.
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2002-12-17
Raphael Junqueira
- some D3D8 fixes
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