d3d10core: Set the initial buffer data, when present.
[wine] / include / d3dx8core.h
2008-02-05  Francois Gougetd3dx8: Fix the D3DXAssembleShaderFromFileA/W() prototypes.
2008-02-05  Francois Gougetd3dx8: Add the d3dx8mesh.h header and move the relevant...
2008-02-05  Francois Gougetd3dx8: Make d3dx8core.h C++ compatible.
2008-02-05  Francois Gougetd3dx8core.h: Remove some extraneous #include directives.
2007-12-05  Luis C. Busquets... d3dx8: Implementation of D3DXAssembleShaderFromFileA.
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2005-07-26  Alexandre JulliardUncomment the typedef in the DECLARE_INTERFACE macro...
2004-10-05  Alexandre JulliardGet rid of the non-standard Ixxx_METHODS macro definiti...
2004-10-04  Francois GougetFix incorrect usage of COBJMACROS.
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_DEFINE macro.
2003-08-28  Dimitrie O. PaunUse angle brackets (<>) rather than quotes ("") for...
2003-04-11  Alexandre JulliardSimplified COM interface declarations, removing the...
2003-04-10  Alexandre JulliardGet rid of the ICOM_CALL macros.
2003-04-10  Alexandre JulliardUse a more compatible technique to declare COM interfac...
2003-01-02  Patrik StridvallFixed some issues found by winapi_check.
2002-12-17  Raphael Junqueira- some D3D8 fixes