Added support for per-vertex material properties.
[wine] / dlls / ddraw / d3ddevice / mesa.c
2003-01-02  Lionel UlmerAdded support for per-vertex material properties.
2003-01-02  Christian CostaReimplemented SwapTextureHandles.
2003-01-02  Lionel Ulmer- removed some useless WARNs
2003-01-02  Lionel Ulmer- beginning of Material and Light support for D3D7
2003-01-02  Lionel UlmerFixed texturing.
2003-01-02  Lionel Ulmer- added some tracing in the fake ZBuffer methods
2003-01-02  Lionel UlmerImplement GetTransform and rework a bit the matrices...
2003-01-02  Lionel Ulmer- implemented GetTexture
2003-01-02  Lionel UlmerAdded 'blt' and 'bltfast' override functions.
2003-01-02  Lionel UlmerAdded 'emulated' VertexBuffer support.
2003-01-02  Lionel Ulmer- do not use the alpha coordinates when ALPHABLEND...
2003-01-02  Lionel UlmerHandle texture addressing the D3D7 way.
2003-01-02  Lionel UlmerEnable the application to create first textures and...
2003-01-02  Lionel UlmerSome clean-ups after the DrawPrimitive rewrite.
2002-12-24  Lionel Ulmer- actually use the background color when Clear-ing
2002-12-24  Lionel Ulmer- factorize Clear method between Viewport and Device
2002-12-24  Lionel UlmerSupport viewports the D3D7 way.
2002-12-24  Lionel UlmerAdded some stencil / D3DDevice7 capabilities.
2002-12-24  Lionel UlmerCombine texturing for D3D3 and 7 by thunking 3 to 7.
2002-12-24  Lionel Ulmer- factorize the D3D1/2 draw_primitive code with the...
2002-12-24  Christian CostaUpdate and clean-up draw_primitive_strided_7.
2002-12-23  Lionel Ulmer- fix returning of capabilities in FindDevice
2002-12-17  Lionel UlmerIf we support 'non-native' texture format, advertise it.
2002-12-16  Lionel Ulmer- revert some optimisations breaking some games
2002-12-16  Christian CostaImplemented DrawPrimitiveStrided and DrawIndexPrimitive...
2002-12-16  Lionel UlmerFix a memory leak and optimize a little bit the generic...
2002-12-16  Lionel Ulmer- fix Twist demo
2002-12-16  Lionel UlmerSupports the ALPHAFUNC and ALPHAREF rendering states.
2002-12-15  Lionel Ulmer - rework how texturing is done in the D3D driver
2002-12-05  Ove KaavenMake sure that no files except unknwn.h include wine...
2002-12-05  Lionel UlmerHave only one GUID for Wine's OpenGL D3D device.
2002-12-02  Lionel Ulmer- only handle memory allocation for non-already loaded...
2002-12-02  Christian CostaHandle D3DLIGHTSTATE_COLORVERTEX to prevent SetLightSta...
2002-12-02  Lionel Ulmer- implement the texturing the D3D3 way
2002-11-30  Christian CostaAdd D3D capability.
2002-11-30  Lionel Ulmer- actually use the VertexBuffer stubs
2002-11-30  Lionel UlmerBeginning of support for D3D7 / D3DDevice7.
2002-11-30  Lionel Ulmer - some more code sharing between D3DDevice versions
2002-11-30  Lionel Ulmer - fixed D3DFVF_VERTEX case
2002-11-30  Lionel Ulmer - start of support for device locking / unlocking...
2002-11-30  Lionel Ulmer- fix caps filling to be more in line with what we...
2002-11-24  Lionel Ulmer- add implementation for FindDevice function
2002-11-24  Christian CostaReenable OpenGL surface's flip method.
2002-11-21  Lionel Ulmer- Clean up all the D3D COM handling (but the underlayin...
2002-10-18  Alexandre JulliardFixed warnings caused by conversion to -DSTRICT.
2002-10-17  Christian CostaImplement OpenGL overriding of surface's flip method.
2002-10-16  Christian CostaAssociate texture to the device when GetHandle is calle...
2002-09-27  Christian CostaFix devices creation broken code. Now, the display...
2002-05-31  Vincent BéronRemoved trailing whitespace.
2002-03-09  Alexandre JulliardAdded LGPL standard comment, and copyright notices...
2002-01-21  Francois GougetComment out/ifdef out unused code and variables.
2001-10-14  Francois GougetWhen including config.h, include it first.
2001-07-25  Alexandre JulliardRemoved unnecessary inclusion of heap.h.
2001-07-22  Alexandre JulliardCommented out references to x11drv internals from MESA...
2001-07-12  Lionel Ulmer- removed unused OSMesa linking
2001-05-11  Alexandre JulliardRenamed display to gdi_display where it is used for...
2001-01-04  Alexandre JulliardAuthors: Andrew Lewycky <andrew@transgaming.com>, Gavri...
2000-12-03  Francois GougetUse the DUMMYUNIONNAME macros so that the headers can...
2000-11-27  Dimitrie O. PaunRequire {DECLARE,DEFAULT}_DEBUG_CHANNEL statements...
2000-08-28  Lionel Ulmer- added ARGB 1555 format
2000-07-23  Eric PouechCompilation fixes for OpenGL.
2000-07-23  Lionel UlmerDetect broken glext.h headers.
2000-07-23  Marcus MeissnerIDirectDraw,IDirectDraw2,IDirectDraw4 fixed up in regar...
2000-07-16  Lionel Ulmer- fix Direct3D support and a lot of warnings
2000-04-10  Marcus MeissnerUse d3dexecutebuffer_create only when compiling with...
2000-04-09  Marcus MeissnerRestructured DirectDraw. Split into X11 and DGA driver...