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d3d10: Implement ID3D10EffectVariable::AsVector().
[wine]
/
dlls
/
d3d10core
/
2009-09-10
Henri Verbeet
d3d10core: Use debugstr_a()/debugstr_an() to trace...
tree
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commitdiff
2009-08-31
Francois Gouget
d3d10core: Fix compilation on systems that don't suppor...
tree
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commitdiff
2009-08-31
Francois Gouget
d3d10core/tests: Fix compilation on systems that don...
tree
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commitdiff
2009-06-12
Henri Verbeet
wined3d: Remove the useless "resource_type" parameter...
tree
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commitdiff
2009-05-28
Henri Verbeet
wined3d: Remove the "declaration" parameter to IWineD3D...
tree
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commitdiff
2009-05-28
Henri Verbeet
d3d10core: Don't complain as much about setting a NULL...
tree
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commitdiff
2009-05-28
Henri Verbeet
d3d10core: Implement ID3D10Device::VSSetShader().
tree
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commitdiff
2009-05-26
Henri Verbeet
d3d10core: Implement ID3D10Device::CreateVertexShader().
tree
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commitdiff
2009-05-11
Henri Verbeet
d3d10core: Implement ID3D10Device::PSSetShader().
tree
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commitdiff
2009-05-11
Henri Verbeet
d3d10core: Release the wined3d shader when the d3d10...
tree
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commitdiff
2009-05-11
Henri Verbeet
d3d10core: Parse pixelshader output signatures and...
tree
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commitdiff
2009-05-11
Henri Verbeet
d3d10core: Improve the shader input/output signature...
tree
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commitdiff
2009-05-11
Henri Verbeet
wined3d: Use the output signature to map SM4 pixel...
tree
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commitdiff
2009-04-27
Henri Verbeet
wined3d: Add a wined3d pixel shader to struct d3d10_pix...
tree
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commitdiff
2009-04-23
Henri Verbeet
wined3d: Get rid of the shared_handle parameter.
tree
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commitdiff
2009-03-31
Henri Verbeet
d3d10core: Set the initial buffer data, when present.
tree
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commitdiff
2009-03-31
Henri Verbeet
d3d10core: Implement ID3D10Device::IASetVertexBuffers().
tree
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commitdiff
2009-03-31
Henri Verbeet
d3d10core: Implement ID3D10Device::IASetInputLayout().
tree
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commitdiff
2009-03-30
Henri Verbeet
d3d10core: Create a vertex declaration from the input...
tree
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commitdiff
2009-03-30
Henri Verbeet
d3d10core: Add a DXBC parser.
tree
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commitdiff
2009-03-23
Henri Verbeet
d3d10core: Only destroy the device when it doesn't...
tree
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commitdiff
2009-03-05
Henri Verbeet
d3d10core: Implement ID3D10Device::Draw().
tree
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commitdiff
2009-03-05
Henri Verbeet
wined3d: Add separate methods for setting the primitive...
tree
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commitdiff
2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10PixelShader implementation.
tree
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commitdiff
2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10GeometryShader implementation.
tree
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commitdiff
2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10VertexShader implementation.
tree
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commitdiff
2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10InputLayout implementation.
tree
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commitdiff
2009-02-25
Henri Verbeet
d3d10core: Adjust a couple of FIXMEs.
tree
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commitdiff
2009-02-25
Henri Verbeet
d3d10core: Don't pass 1 for multisample type to wined3d.
tree
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commitdiff
2009-02-25
Henri Verbeet
wined3d: Implement IWineD3DDeviceImpl_ClearRendertarget...
tree
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commitdiff
2009-02-24
Henri Verbeet
dxgi: Create a wined3d swapchain.
tree
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commitdiff
2009-02-24
Henri Verbeet
d3d10core: Add a wined3d rendertarget view to the d3d10...
tree
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commitdiff
2009-02-23
Henri Verbeet
wined3d: Add IWineD3DBuffer, use it in d3d10core.
tree
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commitdiff
2009-02-23
Henri Verbeet
d3d10core: Keep a reference to the wined3d device in...
tree
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commitdiff
2009-02-20
Henri Verbeet
d3d10core: Convert between DXGI_FORMAT and WINED3DFORMA...
tree
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commitdiff
2009-01-26
Francois Gouget
d3d10core: Make some device_parent_*() functions static.
tree
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commitdiff
2009-01-26
Henri Verbeet
d3d10core: Add a small test for CreateRenderTargetView().
tree
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commitdiff
2009-01-26
Henri Verbeet
d3d10core: Handle a NULL view desc in CreateRenderTarge...
tree
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commitdiff
2009-01-26
Henri Verbeet
d3d10core: Implement ID3D10Buffer::GetType().
tree
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commitdiff
2009-01-26
Henri Verbeet
d3d10core: Implement ID3D10Texture2D::GetType().
tree
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commitdiff
2009-01-26
Henri Verbeet
d3d10core: Implement ID3D10Texture2D::GetDesc().
tree
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commitdiff
2009-01-23
Henri Verbeet
d3d10core: Add a stub ID3D10Buffer implementation.
tree
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commitdiff
2009-01-23
Henri Verbeet
d3d10core: Add a stub ID3D10RenderTargetView implementa...
tree
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commitdiff
2009-01-20
Henri Verbeet
d3d10core: Remove a superfluous pointer cast.
tree
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commitdiff
2009-01-19
Henri Verbeet
dxgi: Implement IDXGIDevice::CreateSurface().
tree
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commitdiff
2009-01-19
Henri Verbeet
d3d10core: Implement device_parent_CreateDepthStencilSu...
tree
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commitdiff
2009-01-19
Henri Verbeet
d3d10core: Implement device_parent_CreateRenderTarget().
tree
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commitdiff
2009-01-19
Henri Verbeet
d3d10core: Implement device_parent_CreateSurface().
tree
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commitdiff
2009-01-16
Henri Verbeet
d3d10core: Add a small test for CreateTexture2D().
tree
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commitdiff
2009-01-16
Henri Verbeet
wined3d: Add an IWineD3DDeviceParent interface.
tree
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commitdiff
2009-01-15
Henri Verbeet
d3d10core: Add a stub ID3D10Texture2D implementation.
tree
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commitdiff
2008-12-04
Huw Davies
d3d10core/tests: Skip the tests if we can't create...
tree
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commitdiff
2008-11-18
Henri Verbeet
d3d10core: Add a test for D3D10CoreCreateDevice().
tree
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commitdiff
2008-11-17
Francois Gouget
d3d10core: Fix spelling of 'unknown'.
tree
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commitdiff
2008-11-17
Henri Verbeet
d3d10core: Add a trace for D3D10CoreCreateDevice().
tree
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commitdiff
2008-11-14
Henri Verbeet
d3d10: Implement D3D10CreateDevice() on top of D3D10Cor...
tree
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commitdiff
2008-11-14
Henri Verbeet
d3d10core: Implement D3D10CoreCreateDevice().
tree
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commitdiff
2008-11-13
Henri Verbeet
d3d10core: Implement D3D10CoreRegisterLayers.
tree
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commitdiff
2008-11-13
Henri Verbeet
d3d10core: Allow ID3D10Device to be aggregated.
tree
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commitdiff
2008-11-13
Henri Verbeet
d3d10core: Implement ID3D10Device in d3d10core instead...
tree
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commitdiff
2008-11-12
Henri Verbeet
d3d10core: Add a d3d10core dll.
tree
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commitdiff