projects
/
wine
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅ next
oleaut32: Add a test for loading/saving an empty picture.
[wine]
/
dlls
/
d3d9
/
shader.c
2012-06-12
Henri Verbeet
d3d9: Get rid of IDirect3DPixelShader9Impl.
blob
|
commitdiff
|
raw
2012-06-12
Henri Verbeet
d3d9: Get rid of IDirect3DVertexShader9Impl.
blob
|
commitdiff
|
raw
|
diff to current
2012-05-29
Henri Verbeet
d3d9: Get rid of IDirect3DDevice9Impl.
blob
|
commitdiff
|
raw
|
diff to current
2012-04-13
Henri Verbeet
d3d9: COM cleanup for the IDirect3DVertexDeclaration9...
blob
|
commitdiff
|
raw
|
diff to current
2011-09-26
Matteo Bruni
wined3d: When creating a new shader, check shader type...
blob
|
commitdiff
|
raw
|
diff to current
2011-07-06
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DVertexShader9 iface.
blob
|
commitdiff
|
raw
|
diff to current
2011-07-06
Michael Stefaniuc
d3d9: Use unsafe_impl_from_IDirect3DVertexShader9 for...
blob
|
commitdiff
|
raw
|
diff to current
2011-07-05
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DPixelShader9 iface.
blob
|
commitdiff
|
raw
|
diff to current
2011-07-05
Michael Stefaniuc
d3d9: Use unsafe_impl_from_IDirect3DPixelShader9 for...
blob
|
commitdiff
|
raw
|
diff to current
2011-05-17
Henri Verbeet
wined3d: Remove COM from the device implementation.
blob
|
commitdiff
|
raw
|
diff to current
2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
blob
|
commitdiff
|
raw
|
diff to current
2011-04-25
Michael Stefaniuc
d3d9: Finish the COM cleanup of the IDirect3DDevice9Ex...
blob
|
commitdiff
|
raw
|
diff to current
2011-03-31
Henri Verbeet
wined3d: Remove COM from the shader implementation.
blob
|
commitdiff
|
raw
|
diff to current
2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShader.
blob
|
commitdiff
|
raw
|
diff to current
2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShader.
blob
|
commitdiff
|
raw
|
diff to current
2010-09-02
Henri Verbeet
d3d9: Merge vertex and pixel shader implementations...
blob
|
commitdiff
|
raw
|
diff to current