winemac: Don't bring a window onto the screen in SetFocus().
[wine] / dlls / d3d10core / tests /
2013-01-02  Henri Verbeetd3d10core/tests: Add a small test for ID3D10Device_Crea...
2012-12-14  Henri Verbeetd3d10core/tests: Add a small test for ID3D10Device_Crea...
2012-12-13  Henri Verbeetd3d10core/tests: Add a small test for ID3D10Device_Crea...
2012-12-12  Henri Verbeetd3d10core/tests: Add a small test for ID3D10Device_Crea...
2012-11-28  Henri Verbeetd3d10core/tests: Use the correct enum in test_create_sh...
2012-11-28  Henri Verbeetd3d10core/tests: Don't reuse the device.
2012-09-14  Henri Verbeetd3d10core/tests: Add a small test for ID3D10Device_Crea...
2012-09-13  Henri Verbeetd3d10core/tests: Add a small test for ID3D10Device_Crea...
2012-09-06  Henri Verbeetd3d10core: Update the MipLevels field after texture...
2012-08-28  Jacek Caband3d10core: Use proper helpers for iface calls.
2011-09-26  Matteo Brunid3d10core/tests: Add some shader creation tests.
2010-10-25  Henri Verbeetd3d10core: Try to create a software adapter when no...
2010-10-14  Henri Verbeetd3d10core: Add a stub ID3D10Texture3D implementation.
2010-09-19  Alexandre Julliardmakefiles: Add a standard header for all makefiles...
2010-07-21  Alexandre Julliarddlls: Remove explicit imports of kernel32 and ntdll.
2010-03-16  Alexandre Julliardmakefiles: Remove the no longer needed explicit separat...
2010-02-22  Alexandre Julliardmakefiles: Use the standard C_SRCS variable as the...
2010-02-01  Paul Vriensd3d10core/tests: Fix a test failure when no adapters...
2009-12-08  Henri Verbeetdxgi: The "unknown0" parameter to DXGID3D10CreateDevice...
2009-08-31  Francois Gougetd3d10core/tests: Fix compilation on systems that don...
2009-01-26  Henri Verbeetd3d10core: Add a small test for CreateRenderTargetView().
2009-01-19  Henri Verbeetdxgi: Implement IDXGIDevice::CreateSurface().
2009-01-16  Henri Verbeetd3d10core: Add a small test for CreateTexture2D().
2008-12-04  Huw Daviesd3d10core/tests: Skip the tests if we can't create...
2008-11-18  Henri Verbeetd3d10core: Add a test for D3D10CoreCreateDevice().