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wined3d: Rename IWineD3DDeviceImpl_FindTexUnitMap() to device_update_tex_unit_map().
[wine]
/
dlls
/
d3dcompiler_43
/
reflection.c
2011-04-13
Rico Schüller
d3dcompiler: Fix HeapAlloc/HeapFree for type members...
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2011-04-04
Rico Schüller
d3dcompiler: Make some variables static.
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2011-03-15
Marcus Meissner
d3dcompiler_43: Initialize a variable (Coverity).
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2011-03-07
Francois Gouget
d3dcompiler_43: Add a '\n' to a couple of FIXME() traces.
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2011-03-04
Rico Schüller
d3dcompiler: Add debug helper for shader variable type.
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2011-03-04
Rico Schüller
d3dcompiler: Add debug helper for shader variable class.
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2011-03-02
Rico Schüller
d3dcompiler: Move some code from header to source file.
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2011-03-02
Rico Schüller
d3dcompiler: Implement ID3D11ShaderReflectionType:...
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2011-03-01
Rico Schüller
d3dcompiler: Use defines for shader target masks.
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2011-03-01
Rico Schüller
d3dcompiler: Implement ID3D11ShaderReflectionType:...
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2011-03-01
Rico Schüller
d3dcompiler: Implement ID3D11ShaderReflectionType:...
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2011-03-01
Rico Schüller
d3dcompiler: Implement ID3D11ShaderReflectionType:...
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2011-03-01
Rico Schüller
d3dcompiler: Parse member types.
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2011-02-28
Rico Schüller
d3dcompiler: Reorder section parsing to reflect the...
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2011-02-28
Rico Schüller
d3dcompiler: Fix SystemValueType for pixelshader output...
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2011-02-23
Rico Schüller
d3dcompiler: Implement ID3D11ShaderReflectionVariable...
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2011-02-23
Rico Schüller
d3dcompiler: Implement ID3D11ShaderReflectionType:...
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2011-02-23
Rico Schüller
d3dcompiler: Implement ID3D11ShaderRefleflection::GetVa...
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2011-02-22
Rico Schüller
d3dcompiler: Implement ID3D11ShaderReflectionVariable...
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2011-02-22
Rico Schüller
d3dcompiler: Implement ID3D11ShaderReflectionVariable...
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2011-02-22
Rico Schüller
d3dcompiler: Implement ID3D11ShaderReflectionConstantBu...
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2011-02-22
Rico Schüller
d3dcompiler: Implement ID3D11ShaderReflectionConstantBu...
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2011-02-22
Rico Schüller
d3dcompiler: Parse reflection types.
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2011-02-21
Rico Schüller
d3dcompiler: Parse reflection variables.
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2011-02-21
Rico Schüller
d3dcompiler: Implement ID3D11ShaderReflectionConstantBu...
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2011-02-21
Rico Schüller
d3dcompiler: Implement ID3D11ShaderReflection::GetConst...
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2011-02-21
Rico Schüller
d3dcompiler: Implement ID3D11ShaderReflection::GetConst...
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2011-02-21
Rico Schüller
d3dcompiler: Parse reflection constant buffers.
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2011-02-14
Rico Schüller
d3dcompiler: Implement ID3DShaderReflection::GetResourc...
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2011-02-14
Rico Schüller
d3dcompiler: Implement ID3DShaderReflection::GetResourc...
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2011-02-14
Rico Schüller
d3dcompiler: Parse bound resources.
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2011-02-08
Rico Schüller
d3dcompiler: Parse OSG5 in the reflection interface.
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2010-12-28
Rico Schüller
d3dcompiler: Implement ID3D11ReflectionInterface::GetDe...
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2010-12-28
Rico Schüller
d3dcompiler: Add initial SHDR and SHEX parsing.
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2010-12-28
Rico Schüller
d3dcompiler: Add initial RDEF parsing.
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2010-12-22
Rico Schüller
d3dcompiler: Implement ID3D11ShaderReflection::GetPatch...
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2010-12-22
Rico Schüller
d3dcompiler: Implement ID3D11ShaderReflection::GetOutpu...
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2010-12-22
Rico Schüller
d3dcompiler: Implement ID3D11ShaderReflection::GetInput...
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2010-12-22
Rico Schüller
d3dcompiler: Parse PCSG in the reflection interface.
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2010-12-22
Rico Schüller
d3dcompiler: Parse OSGN in the reflection interface.
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2010-12-22
Rico Schüller
d3dcompiler: Properly initialize Stream member of D3D11...
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2010-12-21
Rico Schüller
d3dcompiler: Parse ISGN in the reflection interface.
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2010-12-21
Rico Schüller
d3dcompiler: Implement ID3D11ShaderReflection::GetConve...
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2010-12-21
Rico Schüller
d3dcompiler: Implement ID3D11ShaderReflection::GetMovIn...
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2010-12-21
Rico Schüller
d3dcompiler: Parse reflection STAT tag.
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2010-12-21
Rico Schüller
d3dcompiler: Use an iface instead of a vtbl pointer...
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2010-12-09
Rico Schüller
d3dcompiler: Add initial reflection parsing.
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2010-11-02
Rico Schüller
d3dcompiler: Add stub ID3D11ShaderReflection interface.
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