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ole32: Move private data structure out of header file.
[wine]
/
dlls
/
wined3d
/
device.c
2009-01-16
Henri Verbeet
wined3d: Add an IWineD3DDeviceParent interface.
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2009-01-15
Henri Verbeet
wined3d: Remove some comments.
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2009-01-14
Henri Verbeet
wined3d: Fix a memory leak in CreateSwapChain() error...
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2009-01-14
Henri Verbeet
wined3d: Get rid of D3DCREATEOBJECTINSTANCE.
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2009-01-14
Henri Verbeet
wined3d: Remove AddDirtyRect() from the public interface.
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2009-01-14
Henri Verbeet
wined3d: Remove AddDirtyBox() from the public interface.
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2009-01-13
Henri Verbeet
wined3d: Fix cube texture creation error handling.
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2009-01-13
Henri Verbeet
wined3d: Fix volume texture creation error handling.
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2009-01-13
Henri Verbeet
wined3d: Fix surface creation error handling.
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2009-01-13
Henri Verbeet
wined3d: Fix texture creation error handling.
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2009-01-13
Henri Verbeet
wined3d: Get rid of D3DCREATERESOURCEOBJECTINSTANCE.
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2009-01-12
Henri Verbeet
wined3d: Fix and unify shader creation error handling.
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2009-01-12
Henri Verbeet
wined3d: Get rid of D3DCREATESHADEROBJECTINSTANCE.
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2009-01-12
Henri Verbeet
wined3d: Get rid of D3DINITIALIZEBASETEXTURE.
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2009-01-12
Henri Verbeet
wined3d: Update the pixelshader when the texture type...
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2009-01-10
Allan Tong
wined3d: Add code to cleanup device multistate_funcs.
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2009-01-09
Henri Verbeet
wined3d: Remove stray tabs.
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2009-01-09
Henri Verbeet
wined3d: Rewrite BeginStateBlock() to use CreateStateBl...
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2009-01-09
Henri Verbeet
wined3d: Failing HeapAlloc() should be an ERR.
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2009-01-07
Henri Verbeet
wined3d: Remove a redundant parameter to drawPrimitive().
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2009-01-06
Henri Verbeet
wined3d: Convert textureState to a bitmap in struct...
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2009-01-06
Henri Verbeet
wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
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2009-01-05
Henri Verbeet
wined3d: Remove unused enum elements from WINED3DTEXTUR...
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2009-01-05
Henri Verbeet
wined3d: Convert samplerState to a bitmap in struct...
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2009-01-05
Henri Verbeet
wined3d: Convert renderState to a bitmap in struct...
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2009-01-05
Henri Verbeet
wined3d: Convert transform to a bitmap in struct SAVEDS...
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2009-01-03
Henri Verbeet
wined3d: Convert textures to a bitmap in struct SAVEDST...
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2009-01-02
Henri Verbeet
wined3d: Convert clipplane to a bitmap in struct SAVEDS...
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2009-01-02
Henri Verbeet
wined3d: Convert streamSource and streamFreq to bitmaps...
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2009-01-02
Henri Verbeet
wined3d: Fix the value of HIGHEST_TRANSFORMSTATE.
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2009-01-02
Henri Verbeet
wined3d: Use slightly nicer loops in device_map_fixed_f...
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2008-12-31
Henri Verbeet
wined3d: Convert some BOOLs to bitfields in struct...
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2008-12-31
Henri Verbeet
wined3d: Make use_vs() and use_ps() work on a statebloc...
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2008-12-30
Henri Verbeet
wined3d: Handle D3DFVF_XYZW in ConvertFvfToDeclaration().
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2008-12-30
Henri Verbeet
d3d: Correct some debug levels.
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2008-12-20
Henri Verbeet
wined3d: Properly reset the stateblock.
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2008-12-20
Henri Verbeet
wined3d: Set the initial viewport in InitStartupStateBl...
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2008-12-19
Henri Verbeet
wined3d: Don't call allocate_shader_constants() from...
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2008-12-18
Henri Verbeet
wined3d: Track shader constants in the shader backend.
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2008-12-18
Henri Verbeet
wined3d: Don't mark shader constants dirty when we...
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2008-12-18
Henri Verbeet
wined3d: Fix constant setting for the ARB backend.
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2008-12-17
Henri Verbeet
wined3d: Record floating point pixel shader constants...
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2008-12-17
Henri Verbeet
wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
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2008-12-16
Stefan Dösinger
wined3d: Fake GL_ARB_multitexture.
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2008-12-16
Henri Verbeet
wined3d: Refuse to create shaders with a NULL function.
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2008-12-12
Henri Verbeet
wined3d: Use a simpler way to calculate the number...
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2008-12-12
Henri Verbeet
wined3d: Get rid of the textureDimensions field in...
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2008-12-12
Henri Verbeet
wined3d: We only care is a sampler is sampled at all...
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2008-12-12
Henri Verbeet
wined3d: Don't reparse the entire shader just to update...
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2008-12-04
Henri Verbeet
wined3d: Make shader texture format fixups more generic.
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2008-12-04
Henri Verbeet
wined3d: Move GlPixelFormatDesc to wined3d_private...
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2008-12-03
Chris Robinson
wined3d: Make sure a context is set for query object...
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2008-12-03
Henri Verbeet
wined3d: Use a bitmask to store which bool and int...
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2008-12-02
Henri Verbeet
wined3d: Remove some unused code.
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2008-12-02
Henri Verbeet
wined3d: Const correctness fixes.
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2008-12-02
Henri Verbeet
wined3d: Handle a few "silent" FIXMEs more consistent...
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2008-11-28
Henri Verbeet
wined3d: Make minMipLookup_noFilter and magLookup_noFil...
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2008-11-28
Henri Verbeet
wined3d: Const correctness fixes for device.c.
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2008-11-28
Henri Verbeet
wined3d: Remove some unnecessary casts in process_verti...
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2008-11-25
Henri Verbeet
wined3d: Const correctness fixes.
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2008-11-25
Stefan Dösinger
wined3d: Make the shader backend call CompileShader.
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2008-11-25
Francois Gouget
wined3d: Remove WINAPI on static functions where not...
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2008-11-21
Andrew Talbot
wined3d: Sign-compare warnings fix.
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2008-11-04
Stefan Dösinger
wined3d: Fix the num blend values -> type match.
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2008-10-28
Henri Verbeet
wined3d: Fix some indentation.
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2008-10-28
Henri Verbeet
wined3d: Rename CreateAdditionalSwapChain to CreateSwap...
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2008-10-20
Roderick Colenbrander
wined3d: Fix recursive ENTER_GL in UpdateSurface.
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2008-10-20
Roderick Colenbrander
wined3d: Prevent a recursive ENTER_GL before calling...
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2008-10-18
Alexandre Julliard
wined3d: Convert source files to utf-8.
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2008-10-16
Henri Verbeet
wined3d: The container is always non-NULL if GetContain...
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2008-10-15
Henri Verbeet
wined3d: Cleanup properly if creating the context array...
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2008-10-15
Henri Verbeet
wined3d: Don't crash in CreateAdditionalSwapChain(...
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2008-10-09
Henri Verbeet
wined3d: Set the correct pow2Matrix for cube textures...
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2008-10-09
Henri Verbeet
wined3d: Get rid of some redundant assignments (LLVM...
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2008-10-09
Henri Verbeet
wined3d: Assign the correct "levels" variable (LLVM...
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2008-10-08
Kjell Rune Skaaraas
wined3d: Implement IWineD3DResourceImpl_GetPriority...
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2008-10-08
Henri Verbeet
wined3d: Cleanup CreateAdditionalSwapChain error handli...
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2008-10-06
Henri Verbeet
wined3d: Enable lights on the correct swapchain.
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2008-09-25
Henri Verbeet
wined3d: Properly handle the offset for compressed...
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2008-09-25
Henri Verbeet
wined3d: Set the texture name at surface creation.
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2008-09-23
Henri Verbeet
wined3d: Skip copying the depth stencil if it's discarded.
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2008-09-23
Henri Verbeet
wined3d: Get rid of the wantsDepthStencilBuffer in...
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2008-09-22
Roderick Colenbrander
wined3d: UpdateSurface should take into account the...
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2008-09-22
Henri Verbeet
wined3d: Fix a memory leak.
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2008-09-22
Henri Verbeet
wined3d: Destroy FBO entries in the context.
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2008-09-19
Henri Verbeet
wined3d: Create a FBO for each combination of render...
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2008-09-19
Henri Verbeet
wined3d: Move FBO handling functions to context.c.
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2008-09-17
Henri Verbeet
wined3d: Remove some assumptions that PreLoad() will...
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2008-09-10
Henri Verbeet
wined3d: Reset the auto depth stencil.
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2008-09-05
Francois Gouget
wined3d: Remove spaces before '\n' in Wine traces.
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2008-09-04
Stefan Dösinger
wined3d: Compressed surface sizes are multiples of 4.
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2008-09-04
Alexander Dorofeyev
wined3d: Remove obsolete code & ModifyLocation TODO.
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2008-09-04
Henri Verbeet
wined3d: IWineD3DSurface_PreLoad() doesn't do an implic...
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2008-09-04
Henri Verbeet
wined3d: Be more careful when deleting FBOs.
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2008-09-03
Alexander Dorofeyev
wined3d: Add glFlush when clearing the front buffer...
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2008-09-02
Stefan Dösinger
wined3d: Report incorrect filtering settings in Validat...
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2008-09-02
Stefan Dösinger
wined3d: Implement YV12 support for emulated overlays.
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2008-08-28
Stefan Dösinger
wined3d: Remove some more junk code.
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2008-08-27
Stefan Dösinger
wined3d: Make the texture stage mapping nvrc independent.
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2008-08-27
Stefan Dösinger
wined3d: Remove dead code.
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