gdi32: Store a separate flag to mark a GDI object for delayed destruction.
[wine] / dlls / d3d10core / device.c
2009-01-26  Francois Gougetd3d10core: Make some device_parent_*() functions static.
2009-01-26  Henri Verbeetd3d10core: Handle a NULL view desc in CreateRenderTarge...
2009-01-26  Henri Verbeetd3d10core: Implement ID3D10Texture2D::GetDesc().
2009-01-23  Henri Verbeetd3d10core: Add a stub ID3D10Buffer implementation.
2009-01-23  Henri Verbeetd3d10core: Add a stub ID3D10RenderTargetView implementa...
2009-01-19  Henri Verbeetdxgi: Implement IDXGIDevice::CreateSurface().
2009-01-19  Henri Verbeetd3d10core: Implement device_parent_CreateDepthStencilSu...
2009-01-19  Henri Verbeetd3d10core: Implement device_parent_CreateRenderTarget().
2009-01-19  Henri Verbeetd3d10core: Implement device_parent_CreateSurface().
2009-01-16  Henri Verbeetwined3d: Add an IWineD3DDeviceParent interface.
2009-01-15  Henri Verbeetd3d10core: Add a stub ID3D10Texture2D implementation.
2008-11-17  Francois Gougetd3d10core: Fix spelling of 'unknown'.
2008-11-13  Henri Verbeetd3d10core: Allow ID3D10Device to be aggregated.
2008-11-13  Henri Verbeetd3d10core: Implement ID3D10Device in d3d10core instead...