Avoid depending on the non-standard IUnknown_METHODS macro in Wine
[wine] / dlls / ddraw / d3d_private.h
2004-08-06  Christian CostaImplemented IDirect3DDevice{2,3}::GetLightState.
2004-08-02  Christian CostaMoved libtxc_dxt definitions into ddraw headers.
2004-07-30  Christian CostaAdded native and emulated S3TC support.
2003-09-15  Lionel Ulmer- add ZBuffer write support
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-06-16  Lionel Ulmer- GL state change optimizations
2003-06-04  Lionel Ulmer- proper (tested on Win2K) reference counting for Direc...
2003-05-20  Christian CostaRemove all openGL calls in execute buffers and use...
2003-05-20  Lionel Ulmer- some tracing fixes
2003-05-20  Lionel Ulmer- implement the TFACTOR texture stage state
2003-05-17  Lionel UlmerSupport for device surface locking.
2003-05-11  Lionel Ulmer- added mipmapping support
2003-02-12  Lionel UlmerUse the dwStartVertex argument in the Draw*PrimitiveVB...
2003-01-20  Christian CostaMake D3D1..3 lights code rely on D3D7.
2003-01-07  Lionel Ulmer - rewrote a little bit the state magagement to remove...
2003-01-07  Christoph FrickImplementation of (Get|Set)ClipPlane for d3d7.
2003-01-03  Christian CostaBeginning of state block.
2003-01-03  Lionel Ulmer- hack for one case of the ProcessVertices case
2003-01-03  Lionel Ulmer- create a function to set the various transformation...
2003-01-03  Lionel Ulmer- some additionnal flags logged
2003-01-02  Lionel Ulmer- beginning of Material and Light support for D3D7
2003-01-02  Lionel Ulmer- added some tracing in the fake ZBuffer methods
2003-01-02  Lionel UlmerImplement GetTransform and rework a bit the matrices...
2003-01-02  Lionel UlmerEnable the application to create first textures and...
2002-12-24  Lionel Ulmer- actually use the background color when Clear-ing
2002-12-24  Lionel Ulmer- factorize Clear method between Viewport and Device
2002-12-24  Lionel UlmerSupport viewports the D3D7 way.
2002-12-15  Lionel Ulmer - rework how texturing is done in the D3D driver
2002-12-02  Lionel Ulmer- implement the texturing the D3D3 way
2002-11-30  Lionel Ulmer- actually use the VertexBuffer stubs
2002-11-27  Lionel Ulmer - fix texture snooping (plus adds snoop for 1555 format)
2002-11-21  Lionel Ulmer- Clean up all the D3D COM handling (but the underlayin...
2002-10-16  Christian CostaAssociate texture to the device when GetHandle is calle...
2002-10-10  Lionel UlmerAdded some TRACEs to the ddraw code.
2002-05-31  Vincent BéronRemoved trailing whitespace.
2002-03-09  Alexandre JulliardAdded LGPL standard comment, and copyright notices...
2001-01-04  Alexandre JulliardAuthors: Andrew Lewycky <andrew@transgaming.com>, Gavri...
2000-07-16  Lionel Ulmer- fix Direct3D support and a lot of warnings
2000-05-13  Peter Hunnisett- Added ability to create 3D3 interfaces for Xlib
2000-04-09  Marcus MeissnerRestructured DirectDraw. Split into X11 and DGA driver...
2000-03-17  Alexandre JulliardMade ddraw and dinput separate dlls.