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jscript: Don't pass 'this' argument to DISPID_VALUE of pure IDispatch interfaces.
[wine]
/
dlls
/
d3d10
/
tests
/
2012-10-09
Henri Verbeet
d3d10: Handle blend state in d3d10_effect_object_apply().
tree
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commitdiff
2012-07-25
Henri Verbeet
d3d10: Implement d3d10_effect_sampler_variable_GetBacki...
tree
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commitdiff
2012-07-25
Henri Verbeet
d3d10: Implement d3d10_effect_blend_variable_GetBacking...
tree
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commitdiff
2012-07-23
Henri Verbeet
d3d10: Implement d3d10_effect_depth_stencil_variable_Ge...
tree
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commitdiff
2012-07-20
Henri Verbeet
d3d10: Implement d3d10_effect_rasterizer_variable_GetBa...
tree
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commitdiff
2012-07-20
Henri Verbeet
d3d10/tests: Add a test for default state values.
tree
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commitdiff
2012-07-18
Henri Verbeet
d3d10: Add support for parsing stencil reference values...
tree
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commitdiff
2012-01-03
Henri Verbeet
d3d10/tests: Add a state groups test.
tree
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commitdiff
2011-11-18
Henri Verbeet
d3d10: Implement D3D10StateBlockMaskUnion().
tree
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commitdiff
2011-11-17
Henri Verbeet
d3d10: Implement D3D10StateBlockMaskIntersect().
tree
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commitdiff
2011-11-17
Henri Verbeet
d3d10: Implement D3D10StateBlockMaskGetSetting().
tree
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commitdiff
2011-11-17
Henri Verbeet
d3d10: Implement D3D10StateBlockMaskEnableCapture().
tree
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commitdiff
2011-11-16
Henri Verbeet
d3d10: Implement D3D10StateBlockMaskEnableAll().
tree
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commitdiff
2011-11-16
Henri Verbeet
d3d10: Implement D3D10StateBlockMaskDisableCapture().
tree
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commitdiff
2011-11-16
Henri Verbeet
d3d10: Implement D3D10StateBlockMaskDisableAll().
tree
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commitdiff
2011-11-15
Henri Verbeet
d3d10: Implement D3D10StateBlockMaskDifference().
tree
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commitdiff
2010-09-19
Alexandre Julliard
makefiles: Add a standard header for all makefiles...
tree
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commitdiff
2010-07-21
Alexandre Julliard
dlls: Remove explicit imports of kernel32 and ntdll.
tree
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commitdiff
2010-06-22
Francois Gouget
d3d10/tests: Add a trailing '\n' to ok() calls.
tree
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commitdiff
2010-05-17
Rico Schüller
d3d10: Add argument check to ID3D10Effect::GetTechnique...
tree
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commitdiff
2010-05-06
Rico Schüller
d3d10/tests: Add ID3D10Effect::GetVariableBy*() test.
tree
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commitdiff
2010-03-16
Alexandre Julliard
makefiles: Remove the no longer needed explicit separat...
tree
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commitdiff
2010-02-22
Alexandre Julliard
makefiles: Use the standard C_SRCS variable as the...
tree
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commitdiff
2010-02-12
Rico Schüller
d3d10/tests: Add effect shader test.
tree
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commitdiff
2010-02-12
Rico Schüller
d3d10/tests: Use a wrapper function for D3D10CreateEffe...
tree
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commitdiff
2009-11-03
Rico Schüller
d3d10/tests: Add constant buffer stride test.
tree
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commitdiff
2009-11-03
Rico Schüller
d3d10/tests: Add GetParentConstantBuffer() checks to...
tree
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commitdiff
2009-11-03
Rico Schüller
d3d10/tests: Add IsValid() checks to effect variable...
tree
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commitdiff
2009-11-03
Rico Schüller
d3d10/tests: Add effect variable type and class test.
tree
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commitdiff
2009-10-22
Rico Schüller
d3d10/tests: Add ID3D10EffectVariable::GetElement(...
tree
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commitdiff
2009-10-22
Rico Schüller
d3d10/tests: Add variable member test.
tree
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commitdiff
2009-10-07
Rico Schüller
d3d10/tests: Add variable type test.
tree
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commitdiff
2009-10-07
Rico Schüller
d3d10/tests: Add constant buffer type test.
tree
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commitdiff
2008-11-18
Henri Verbeet
dxgi: Implement IDXGIFactory::EnumAdapters().
tree
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commitdiff
2008-10-29
Henri Verbeet
d3d10: Add a test to show d3d10 devices implement IDXGI...
tree
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commitdiff