wined3d: Mark a vertex buffer dirty after VBO creation.
[wine] / dlls / wined3d / surface_base.c
2008-02-26  Stefan Dösingerwined3d: General cross format blitting infrastrucutre...
2008-02-19  Roderick Colenbranderwined3d: The base RealizePalette isn't needed anymore.
2008-02-06  Roderick Colenbranderwined3d: Redownload the surface data in case of a palet...
2008-01-24  Andrew Talbotwined3d: Remove unneeded casts.
2007-11-16  Stefan Dösingerwined3d: Do not call PreLoad in surface_download_data.
2007-11-09  Roderick Colenbranderwined3d: Make sure SFLAG_LOCKED is set at the start...
2007-11-01  Stefan Dösingerwined3d: Disconnect allocatedMemory and Heap allocation.
2007-11-01  Stefan Dösingerwined3d: Move a part of LockRect to the base class.
2007-10-26  Stefan Dösingerwined3d: Begin centralizing surface location management.
2007-09-18  Stefan Dösingerwined3d: Move the software blitting to the base surface...
2007-09-18  Stefan Dösingerwined3d: Move DIB section creation to the base surface...
2007-09-18  Stefan Dösingerwined3d: Clean up SetFormatDesc.
2007-09-18  Stefan Dösingerwined3d: Base surface move, part 2.
2007-09-18  Stefan Dösingerwined3d: Move non-rendering surface specific code to...
2007-09-18  Stefan Dösingerwined3d: Move resource methods to the base surface...
2007-09-18  Stefan Dösingerwined3d: Start of some surface cleanup.