riched20: Pass the run to the text drawing routine.
[wine] / dlls / d3dx9_36 /
2013-02-14  Nozomi Kodamad3dx9: Use const instead of CONST.
2013-02-07  Michael Stefaniucd3dx9_36: Remove ERR() on HeapAlloc failure for small...
2013-01-24  Michael Stefaniucd3dx9_36/tests: Use assignment instead of memcpy to...
2013-01-22  Christian Costad3dx9_36: Implement ID3DXFileDataImpl_IsReference.
2013-01-22  Christian Costad3dx9_36: Implement ID3DXFileData_GetChildren and ID3DX...
2013-01-21  Christian Costad3dx9_36: Fill children info into ID3DXFileData object.
2013-01-18  Alexandre Julliardd3dx9_36/tests: Remove useless casts.
2013-01-18  Christian Costad3dx9_36: Make variables static in xfile tests.
2013-01-18  Christian Costad3dx9_36: Implement ID3DXFileDataImpl_Lock and ID3DXFil...
2013-01-18  Christian Costad3dx9_36: Initialize properly object in CreateEnumObject.
2013-01-17  Rico Schüllerd3dx9/tests: Use D3DXFloat16To32Array() instead of...
2013-01-16  Rico Schüllerd3dx9: Add support for D3DFMT_A16B16G16R16.
2013-01-16  Rico Schüllerd3dx9: Add support for D3DFMT_A32B32G32R32F.
2013-01-14  Christian Costad3dx9_36: Implement ID3DXFileDataImpl_GetId.
2013-01-14  Christian Costad3dx9_36: Implement ID3DXFileDataImpl_GetName.
2013-01-11  Rico Schüllerd3dx9: Use lowercase hexadecimal values.
2013-01-11  Rico Schüllerd3dx9: Add support for D3DFMT_A16B16G16R16F.
2013-01-10  Rico Schüllerd3dx9: Use all 32 bits as mask.
2013-01-10  Rico Schüllerd3dx9: Shift only as much as needed.
2013-01-10  Rico Schüllerd3dx9: Introduce a function for filling a texture.
2013-01-10  Christian Costad3dx9_36: Implement ID3DXFileDataImpl_GetType.
2013-01-10  Christian Costad3dx9_36: Implement ID3DXFileEnumObjectImpl_GetChildren...
2013-01-09  Christian Costad3dx9_36: Finish implementation of ID3DXFileImpl_Create...
2013-01-08  Christian Costad3dx9_36: Implement partially ID3DXFileImpl_CreateEnumO...
2013-01-08  Rico Schüllerd3dx9: Remove unused variable.
2013-01-08  Rico Schüllerd3dx9: Constify some variables.
2013-01-08  Rico Schüllerd3dx9: Use sizeof variable, not type.
2013-01-08  Rico Schüllerd3dx9: Handle invalid byte code in D3DXGetShaderConstan...
2013-01-08  Rico Schüllerd3dx9: Always set the table = NULL in D3DXGetShaderCons...
2013-01-08  Rico Schüllerd3dx9: Handle invalid byte code in D3DXFindShaderComment().
2013-01-07  Christian Costad3dx9_36: Add support for RT_BITMAP resource type since...
2013-01-07  Francois Gougetd3dx9_36: Make error_dxfile_to_d3dxfile() and test_temp...
2013-01-07  Francois GougetAssorted spelling fixes.
2013-01-04  Christian Costad3dx9_36: Implement ID3DXFileImpl_RegisterTemplates...
2013-01-04  Andrew Talbotd3dx9_36: Avoid signed-unsigned integer comparisons.
2013-01-03  Andrew Talbotd3dx9_36: Avoid signed-unsigned integer comparisons.
2012-12-27  Christian Costad3dx9_36: Check proper signature for DIB files.
2012-12-27  Christian Costad3dx9_36: Implement D3DXFileCreate with stubbed ID3DXFi...
2012-12-14  Francois Gougetd3dx9_36/tests: Use software vertex processing so the...
2012-12-14  Francois Gougetd3dx9_36/tests: Skip some tests when DXT5 textures...
2012-12-05  Rico Schüllerd3dx9: Improve D3DXMatrixRotationYawPitchRoll().
2012-12-05  Henri Verbeetd3dx9: Avoid LPD3DXALLOCATEHIERARCHY.
2012-12-03  Henri Verbeetd3dx9: Avoid LPD3DXBUFFER.
2012-12-03  Henri Verbeetd3dx9: Avoid LPD3DXLINE.
2012-11-30  Detlef Riekenbergd3dx9_36/tests: Fix broken line test.
2012-11-30  Henri Verbeetd3dx9: Avoid LPD3DXEFFECTSTATEMANAGER.
2012-11-30  Henri Verbeetd3dx9: Avoid LPD3DXEFFECTPOOL.
2012-11-28  Henri Verbeetd3dx9: Avoid LPD3DXMATRIXSTACK.
2012-11-28  Henri Verbeetd3dx9: Avoid LPD3DXMESH.
2012-11-28  Henri Verbeetd3dx9: Avoid LPD3DXSKININFO.
2012-11-26  Henri Verbeetd3dx9: Avoid LPD3DXINCLUDE.
2012-11-23  Henri Verbeetd3dx9: Avoid LPD3DXCONSTANTTABLE.
2012-11-13  Nozomi Kodamad3dx9_36: Fix the case out = in for D3DXSHRotate.
2012-11-13  Nozomi Kodamad3dx9_36: Implement handy computations for small orders...
2012-11-08  Józef Kuciad3dx9: Handle NULL arguments in D3DXVec3Unproject.
2012-11-08  Józef Kuciad3dx9: Handle NULL arguments in D3DXVec3Project.
2012-11-05  André Hentscheld3dx9_36: D3DXCreateFontIndirectW seems no longer to...
2012-11-05  André Hentscheld3dx9_36: Return on error (coverity).
2012-11-01  Nozomi Kodamad3dx9_36: Add tests for D3DXSHRotateZ.
2012-10-29  Józef Kuciad3dx9: Handle NULL viewport in D3DXVec3Unproject.
2012-10-29  Józef Kuciad3dx9: Correct the FIXME message in ID3DXFont::GetGlyph...
2012-10-29  Józef Kuciad3dx9: A simple copy isn't enough when a color key...
2012-10-29  Józef Kuciad3dx9: Introduce a function for copying pixels.
2012-10-29  Józef Kuciad3dx9: Rename point_filter_simple_data to point_filter_...
2012-10-29  Józef Kuciad3dx9: Rename copy_simple_data to convert_argb_pixels.
2012-10-29  Henri Verbeetd3dx9: Avoid LPDIRECT3DDEVICE9.
2012-10-26  André Hentscheld3dx9_36: Free object on error (coverity).
2012-10-25  Henri Verbeetd3dx9: Avoid LPDIRECT3DVERTEXBUFFER9.
2012-10-25  Henri Verbeetd3dx9: Avoid LPDIRECT3DINDEXBUFFER9.
2012-10-25  Henri Verbeetd3dx9: Avoid LPDIRECT3DBASETEXTURE9.
2012-10-25  Henri Verbeetd3dx9: Avoid LPDIRECT3DTEXTURE9.
2012-10-25  Henri Verbeetd3dx9: Avoid LPDIRECT3DCUBETEXTURE9.
2012-10-25  André Hentscheld3dx9_36: Fix free of address-of expression (coverity).
2012-10-24  André Hentscheld3dx9_36/tests: Fix sizeof to be more portable (coverity).
2012-10-24  Henri Verbeetd3dx9: Avoid LPDIRECT3DVOLUMETEXTURE9.
2012-10-24  Henri Verbeetd3dx9: Avoid LPDIRECT3DVERTEXSHADER9.
2012-10-23  Henri Verbeetd3dx9: Avoid LPDIRECT3DPIXELSHADER9.
2012-10-23  Józef Kuciad3dx9/tests: Add a simple test for filling compressed...
2012-10-23  Józef Kuciad3dx9/tests: Add tests for filling floating-point textures.
2012-10-23  Józef Kuciad3dx9: Do not try to fill textures other than ARGB...
2012-10-23  Józef Kuciad3dx9: Introduce a separate pixel format type for compr...
2012-10-23  Józef Kuciad3dx9/tests: Only release a texture when it was created.
2012-10-18  Rico Schüllerd3dx9: Fix calculation when in and out overlap in D3DXS...
2012-10-11  Nozomi Kodamad3dx9_36: Remove useless casts.
2012-10-03  Nozomi Kodamad3dx9_36/tests: Remove useless casts.
2012-10-03  Nozomi Kodamad3dx9_36/tests: Relax an equality between floats.
2012-10-03  Nozomi Kodamad3dx9_36/tests: Avoid a potential out of bound access.
2012-10-03  Nozomi Kodamad3dx9_36/tests: Speed up some tests.
2012-10-03  Nozomi Kodamad3dx9_36: Implement D3DXSHMultiply4.
2012-10-01  Rico Schüllerd3dx9: Fix D3DXMatrixAffineTransformation() and add...
2012-09-28  Rico Schüllerd3dx9: Improve traces for D3DXSHMultiply2/3().
2012-09-28  Rico Schüllerd3dx9: Use float functions in D3DXMatrixRotationAxis().
2012-09-28  Rico Schüllerd3dx9: Improve D3DXMatrixAffineTransformation().
2012-09-28  Rico Schüllerd3dx9: Improve D3DXMatrixAffineTransformation2D().
2012-09-28  Rico Schüllerd3dx9: Use float function in D3DXFresnelTerm().
2012-09-28  Rico Schüllerd3dx9: Use float function in D3DXPlaneNormalize().
2012-09-27  Rico Schüllerd3dx9: Use float functions in D3DXQuaternionExp().
2012-09-27  Rico Schüllerd3dx9: Use float functions in D3DXQuaternionRotationMat...
2012-09-27  Rico Schüllerd3dx9: Use float functions in D3DXQuaternionLn().
2012-09-26  Rico Schüllerd3dx9: Avoid variable assignment in D3DXQuaternionNorma...
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