riched20: Pass the run to the text drawing routine.
[wine] / dlls / ddraw /
2013-02-05  Michael Stefaniucddraw/tests: Use assignment instead of memcpy to copy...
2013-01-29  Stefan Dösingerddraw/tests: Add viewport handling tests.
2013-01-29  Stefan Dösingerddraw: Don't check for NULL in GetCurrentViewport.
2013-01-29  Stefan Dösingerddraw: Unset the viewport if the current vp is deleted.
2013-01-29  Stefan Dösingerddraw: AddViewport holds a reference to the viewport.
2013-01-29  Stefan Dösingerddraw: Check for NULL pointers in SetCurrentViewport.
2013-01-29  Stefan Dösingerddraw: Check for NULL pointers in DeleteViewport.
2013-01-29  Stefan Dösingerddraw: Delete viewports when destroying the device.
2013-01-29  Stefan Dösingerddraw: device::GetCurrentViewport returns an error...
2013-01-25  Stefan Dösingerddraw: Implement DrawIndexedPrimitiveStrided with regul...
2013-01-25  Stefan Dösingerddraw: Implement DrawPrimitiveStrided with regular...
2013-01-23  Stefan Dösingerwined3d: Ignore clears if count = 0 and rects != NULL.
2013-01-17  Henri Verbeetwined3d: Get rid of the surface_type parameter to wined...
2013-01-17  Henri Verbeetwined3d: Get rid of the surface_type parameter to wined...
2013-01-17  Henri Verbeetddraw: Avoid LPD3DSTATUS.
2013-01-16  Stefan Dösingerddraw/tests: Add basic tests for DrawIndexedPrimitiveSt...
2013-01-16  Henri Verbeetwined3d: Get rid of the surface_type parameter to wined...
2013-01-16  Henri Verbeetddraw: Update DefaultSurfaceType if we had to fallback...
2013-01-16  Henri Verbeetddraw: Avoid LPD3DBRANCH.
2013-01-16  Henri Verbeetddraw: Avoid LPD3DTRIANGLE.
2013-01-15  Henri Verbeetddraw: Get rid of the local "window" variable in ddraw7...
2013-01-15  Henri Verbeetddraw: Only modify the ddraw destination window at...
2013-01-15  Henri Verbeetddraw: Add a small tests for SetCooperativeLevel()...
2013-01-15  Henri Verbeetddraw: Avoid LPD3DPROCESSVERTICES.
2013-01-15  Henri Verbeetddraw: Avoid LPD3DSTATE.
2013-01-14  Henri Verbeetddraw: Explicitly create a wined3d object without 3D...
2013-01-14  Henri Verbeetddraw: Get rid of dump_light().
2013-01-14  Henri Verbeetddraw: Only check dwFlags if we actually have a D3DLIGH...
2013-01-14  Henri Verbeetddraw: Avoid LPD3DINSTRUCTION.
2013-01-11  Henri Verbeetddraw: Avoid LPD3DLIGHT2.
2013-01-10  Stefan Dösingerddraw: Don't discard buffers that haven't been used...
2013-01-10  Andrew Talbotddraw: Avoid signed-unsigned integer comparisons.
2013-01-08  Henri Verbeetddraw: Cleanup ddraw7_QueryInterface() a bit.
2013-01-07  Henri Verbeetddraw: Get rid of some redundant code in IDirect3DImpl_...
2013-01-04  Henri Verbeetddraw: Avoid LPD3DMATRIX.
2012-12-18  Stefan Dösingerddraw: Align user vertex data.
2012-12-18  Stefan Dösingerddraw: Handle DrawIndexedPrimitive via dynamic buffers.
2012-12-18  Stefan Dösingerddraw: Handle DrawPrimitive with a dynamic vertex buffer.
2012-12-18  Stefan Dösingerddraw: Move the index buffer growing code to a separate...
2012-12-18  Stefan Dösingerddraw: Pass the number of vertices to DrawIndexedPrimitive.
2012-12-12  Henri Verbeetddraw: Avoid LPD3DDEVICEDESC7.
2012-12-07  Henri Verbeetddraw: Avoid LPDDSURFACEDESC2.
2012-12-07  Henri Verbeetddraw: Avoid LPDDSURFACEDESC.
2012-12-04  Stefan Dösingerddraw: Create a dynamic buffer if DDLOCK_DISCARDCONTENT...
2012-12-03  Stefan Dösingerddraw: Don't map 1, 2 and 4 bit alpha formats to WINED3...
2012-11-28  Stefan Dösingerddraw: Properly use the index buffer as a dynamic buffer.
2012-11-28  Stefan Dösingerddraw: Make the index buffer write only.
2012-11-28  Stefan Dösingerddraw: Don't create a wastefully large index buffer.
2012-11-26  Frédéric Delanoyddraw: Return appropriate value for non matching 32...
2012-11-21  Andrew Talbotddraw: Remove unused variable.
2012-11-20  Henri Verbeetd3d9: Avoid resetting device state for d3d9ex resets.
2012-11-16  Henri Verbeetddraw: Avoid LPDIRECT3D7.
2012-11-14  Henri Verbeetddraw: Avoid LPDIRECT3DDEVICE7.
2012-11-13  Henri Verbeetddraw: Avoid LPDIRECT3DVIEWPORT2.
2012-11-08  Henri Verbeetddraw: Avoid LPDIRECT3DVERTEXBUFFER7.
2012-11-08  Henri Verbeetddraw: Avoid LPDIRECTDRAW.
2012-11-07  Henri Verbeetddraw/tests: Avoid LPDIRECTDRAW7.
2012-11-06  Henri Verbeetddraw: Avoid LPDIRECTDRAWSURFACE.
2012-11-06  Henri Verbeetddraw: Avoid LPDIRECTDRAWSURFACE2.
2012-11-05  Henri Verbeetddraw: Avoid LPDIRECTDRAWSURFACE4.
2012-11-05  Henri Verbeetddraw: Avoid LPDIRECTDRAWSURFACE7.
2012-10-25  Henri Verbeetwined3d: Replace the face and level parameters to devic...
2012-10-25  Henri Verbeetddraw: Move the mipmap desc fixup code to ddraw_surface...
2012-10-24  Henri Verbeetwined3d: Set texture_level in surface_set_texture_targe...
2012-10-17  Henri Verbeetddraw/tests: Add some display mode set / restore tests...
2012-10-17  Henri Verbeetddraw: When restoring the display mode, use the mode...
2012-10-17  Henri Verbeetddraw: Only restore the display mode if we changed it.
2012-10-17  Henri Verbeetddraw: Prevent mode changes when a different ddraw...
2012-10-16  Henri Verbeetddraw: Just implement ddraw7_RestoreDisplayMode() on...
2012-10-16  Henri Verbeetddraw: Get rid of some fallback code in CreateSurface().
2012-10-09  Henri Verbeetwined3d: wined3d_surface_set_palette() never fails.
2012-10-08  Henri Verbeetwined3d: wined3d_stateblock_apply() never fails.
2012-10-08  Henri Verbeetwined3d: wined3d_stateblock_capture() never fails.
2012-10-04  Henri Verbeetwined3d: wined3d_swapchain_get_desc() never fails.
2012-10-03  Henri Verbeetwined3d: Just return the surface from wined3d_device_ge...
2012-10-01  Henri Verbeetddraw: Properly release the ddraw reference when the...
2012-10-01  Henri Verbeetwined3d: Just return the surface from wined3d_device_ge...
2012-10-01  Henri Verbeetwined3d: Just return the surface from wined3d_device_ge...
2012-09-27  Henri Verbeetwined3d: Just return the texture from wined3d_device_ge...
2012-09-26  Henri Verbeetwined3d: wined3d_device_get_texture_stage_state() never...
2012-09-26  Henri Verbeetwined3d: wined3d_device_set_texture_stage_state() never...
2012-09-21  Henri Verbeetwined3d: wined3d_device_set_vertex_declaration() never...
2012-09-19  Henri Verbeetwined3d: wined3d_device_get_sampler_state() never fails.
2012-09-19  Henri Verbeetwined3d: wined3d_device_set_sampler_state() never fails.
2012-09-18  Erich Hooverddraw: Enumerate wined3d interfaces with DirectDrawEnum...
2012-09-18  Erich Hooverddraw: Convert calls to DirectDrawEnumerate into Direct...
2012-09-18  Henri Verbeetwined3d: wined3d_device_get_material() never fails.
2012-09-18  Henri Verbeetwined3d: wined3d_device_set_material() never fails.
2012-09-17  Alexandre Julliardddraw/tests: Fix clip region tests for older ddraw...
2012-09-14  Henri Verbeetwined3d: wined3d_device_multiply_transform() never...
2012-09-13  Alexandre Julliardddraw/tests: Allow the clip region to contain multiple...
2012-09-12  Henri Verbeetwined3d: wined3d_device_get_transform() never fails.
2012-09-12  Henri Verbeetwined3d: wined3d_device_set_transform() never fails.
2012-09-11  Henri Verbeetwined3d: wined3d_device_get_render_state() never fails.
2012-09-11  Henri Verbeetwined3d: wined3d_device_set_render_state() never fails.
2012-09-10  Henri Verbeetwined3d: wined3d_device_get_viewport() never fails.
2012-09-10  Henri Verbeetwined3d: wined3d_device_set_viewport() never fails.
2012-09-06  Henri Verbeetwined3d: wined3d_device_set_index_buffer() never fails.
2012-09-05  Henri Verbeetwined3d: Just return the swapchain from wined3d_device_...
2012-08-27  Jacek Cabanddraw: Use proper helpers for iface calls.
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