wined3d: Care for the inverted y coords in dsy.
[wine] / dlls / wined3d /
2007-10-22  Stefan Dösingerwined3d: Care for the inverted y coords in dsy.
2007-10-22  Stefan Dösingerwined3d: Ignore texture transforms when a shader is...
2007-10-22  Stefan Dösingerwined3d: Create query private data when faking the...
2007-10-22  Roderick Colenbranderwined3d: Rebind the 2D texture corresponding to the...
2007-10-19  Allan Tongwined3d: Fix comment typos in SetMultithreaded.
2007-10-19  Allan Tongwined3d: Fix resource cleanup if CreateCubeTexture...
2007-10-15  Chris Robinsonwined3d: Don't report filtering for WINED3DFMT_R32F.
2007-10-15  Francois Gougetwined3d: Fix the d3dfmt_p8_init_palette() prototype.
2007-10-15  Roderick Colenbranderwined3d: Optimize P8 fragment shader.
2007-10-12  Roderick Colenbranderwined3d: Use a fragment shader to do P8 palette convers...
2007-10-12  Roderick Colenbranderwined3d: Fix inverse palette lookup for P8 surfaces.
2007-10-11  Francois GougetAssorted spelling fixes.
2007-10-11  Chris Robinsonwined3d: Set D3DCAPS2_CANAUTOGENMIPMAP flag when supported.
2007-10-10  Roderick Colenbranderwined3d: Merge p8 palette initialization code.
2007-10-10  Stefan Dösingerwined3d: Silently ignore setting the 0 texture on gdi...
2007-10-10  Stefan Dösingerwined3d: Clear up in Init3D if something fails.
2007-10-10  Andrew Talbotwined3d: Fix a memory leak.
2007-10-09  Chris Robinsonwined3d: Prevent some console spamming.
2007-10-09  Roderick Colenbranderwined3d: Use EXT-versions of glBlend*.
2007-10-09  Roderick Colenbranderwined3d: Remove an unused ChoosePixelFormat line.
2007-10-09  Roderick Colenbranderwined3d: Make sure we receive a hw accelerated pixel...
2007-10-04  Stefan Dösingerwined3d: Nested loop support.
2007-10-04  Stefan Dösingerwined3d: Implement the vFace register.
2007-10-04  Roderick Colenbranderwined3d: Render to the correct hwnd/hdc.
2007-10-03  Stefan Dösingerwined3d: d3d ignores the sign of the input value in...
2007-10-03  Stefan Dösingerwined3d: Take care against overwriting a source registe...
2007-10-03  Stefan Dösingerwined3d: Reverse the position fixup if the pshader...
2007-10-01  Stefan Dösingerwined3d: Bem is an instruction and uses registers.
2007-10-01  Stefan Dösingerwined3d: Enable the mNxN implementation for pixel shaders.
2007-10-01  Stefan Dösingerwined3d: Implement texbeml in arb shaders.
2007-10-01  Stefan Dösingerwined3d: Add proper input register handling to texreg2a...
2007-10-01  Stefan Dösingerwined3d: Add texreg2rgb support to arb shaders.
2007-10-01  Roderick Colenbranderwined3d: Only call ENTER_GL for the parts in ActivateCo...
2007-10-01  Roderick Colenbranderwined3d: CreateContext should not be called between...
2007-10-01  Roderick Colenbranderwined3d: CreateFakeGLContxt/ReleaseFakeGLContext doesn...
2007-09-27  Francois GougetAssorted spelling fixes.
2007-09-27  Stefan Dösingerwined3d: Add sincos support to arb shaders.
2007-09-27  Stefan Dösingerwined3d: Implement the nrm instruction in arb.
2007-09-27  Stefan Dösingerwined3d: Add dp2add support to arb shaders.
2007-09-27  Stefan Dösingerwined3d: Add crs and pow instruction support.
2007-09-27  Stefan Dösingerwined3d: Handle modifiers in cmp.
2007-09-25  Stefan Dösingerwined3d: Add modifier handling to cnd in arb.
2007-09-25  Stefan Dösingerwined3d: Implement WINED3DSI_TEXLD_BIAS in arb.
2007-09-25  Stefan Dösingerwined3d: Add support for some unimplemented instruction...
2007-09-25  Stefan Dösingerwined3d: Improve projected texture handling in arb.
2007-09-25  Stefan Dösingerwined3d: Put V8U8 back into the UNKNOWN format group.
2007-09-24  Roderick Colenbranderwined3d: Move video memory tracking to the adapter.
2007-09-24  Stefan Dösingerwined3d: A0 needs the .x swizzle.
2007-09-24  Stefan Dösingerwined3d: SRGB write correction emulation.
2007-09-24  Stefan Dösingerwined3d: Unify pixel format correction.
2007-09-24  Stefan Dösingerwined3d: Recompile glsl pixelshaders if the sampler...
2007-09-24  Stefan Dösingerwined3d: Add signed format conversion for glsl.
2007-09-24  Roderick Colenbranderwined3d: The amount of video memory is set in FillGLCap...
2007-09-20  Roderick Colenbranderwined3d: Better video memory reporting.
2007-09-20  Stefan Dösingerwined3d: Fix a typo in the surface code.
2007-09-20  Stefan Dösingerwined3d: Check for NULL streams.
2007-09-20  Stefan Dösingerwined3d: Fix a typo in shader_glsl_cross.
2007-09-20  Stefan Dösingerwined3d: Keep the selected stencil setup face set to...
2007-09-19  Stefan Dösingerwined3d: Disable two sided stencil if it is supported...
2007-09-19  Stefan Dösingerwined3d: Enable the stencil test if two sided stencil...
2007-09-19  Stefan Dösingerwined3d: Fix a copypaste error.
2007-09-19  Stefan Dösingerwined3d: Set the stencil mask for both faces.
2007-09-19  Stefan Dösingerwined3d: Untie culling and offscreen rendering.
2007-09-18  Stefan Dösingerwined3d: Move the software blitting to the base surface...
2007-09-18  Stefan Dösingerwined3d: Give GDI surfaces their own release implementa...
2007-09-18  Stefan Dösingerwined3d: Move lastActiveRenderTarget cleanup to the...
2007-09-18  Stefan Dösingerwined3d: Give GDI surfaces their own GetDC copy.
2007-09-18  Stefan Dösingerwined3d: Move DIB section creation to the base surface...
2007-09-18  Stefan Dösingerwined3d: Remove a pbo check.
2007-09-18  Stefan Dösingerwined3d: Clean up IWineD3DSurface::ReleaseDC.
2007-09-18  Stefan Dösingerwined3d: Clean up SetMem.
2007-09-18  Stefan Dösingerwined3d: Clean up AddDirtyRect.
2007-09-18  Stefan Dösingerwined3d: Clean up SetFormatDesc.
2007-09-18  Stefan Dösingerwined3d: Clean up SetGLTextureDesc and GetGLDesc.
2007-09-18  Stefan Dösingerwined3d: Reorder surface impl predeclarations.
2007-09-18  Stefan Dösingerwined3d: Base surface move, part 2.
2007-09-18  Stefan Dösingerwined3d: Move non-rendering surface specific code to...
2007-09-18  Stefan Dösingerwined3d: Move resource methods to the base surface...
2007-09-18  Stefan Dösingerwined3d: Start of some surface cleanup.
2007-09-17  Michael Stefaniucjanitorial: Remove two fresh redundant NULL checks...
2007-09-17  Roderick Colenbranderwined3d: Add pbo support for compressed textures.
2007-09-17  Roderick Colenbranderwined3d: Update list of pci ids.
2007-09-17  Roderick Colenbranderwined3d: Don't create a pbo for system memory surfaces.
2007-09-17  Stefan Dösingerwined3d: Do not invalidate the sysmem copy if a pbo...
2007-09-17  Stefan Dösingerwined3d: Do not allocate memory if there's a pbo.
2007-09-17  Stefan Dösingerwined3d: Use GL_NV_depth_clamp to implement clipping...
2007-09-17  Stefan Dösingerwined3d: Add a fixme for D3DCMP_NOTEQUAL and D3DCMP_EQUAL.
2007-09-14  Stefan Dösingerwined3d: The D3DSI_COISSUE flag changes the behavior...
2007-09-14  Stefan Dösingerwined3d: Fix texdp3tex in glsl.
2007-09-14  Stefan Dösingerwined3d: Add support for showing a logo.
2007-09-14  Stefan Dösingerwined3d: Pixel shader 1.x constants are clamped to...
2007-09-13  Stefan Dösingerwined3d: Implement UpdateTexture for volumes.
2007-09-13  Stefan Dösingerwined3d: texm3x3(v)spec normalizes the normal vector.
2007-09-13  Stefan Dösingerwined3d: Disable some volume texture formats.
2007-09-13  Stefan Dösingerwined3d: Convert the colors to the surface format for...
2007-09-13  Roderick Colenbranderwined3d: Add PBO support for dynamically locked surfaces.
2007-09-12  Stefan Dösingerwined3d: Implement mipmap auto generation.
2007-09-12  Stefan Dösingerwined3d: Implement texbeml.
2007-09-12  Stefan Dösingerwined3d: Emulate D3DFMT_L6V5U5.
2007-09-12  Stefan Dösingerwined3d: Disable W11V11U10 and A2W10V10U10.
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