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wined3d: Don't overwrite the offscreen depth/stencil surface with undefined data...
[wine]
/
dlls
/
wined3d
/
gl_compat.c
2009-10-29
Henri Verbeet
wined3d: Get rid of the GL_SUPPORT macro.
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2009-08-03
Henri Verbeet
wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-07-23
Leonid Lobachev
wined3d: Add missing calling convention specifiers.
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2009-07-22
Henri Verbeet
wined3d: Get rid of getActiveContext().
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2009-07-17
Henri Verbeet
wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-07
Henri Verbeet
wined3d: Add some missing float suffixes.
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2009-01-12
Stefan Dösinger
wined3d: Avoid hooking non-fog glEnable/glDisable calls.
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2008-12-17
Francois Gouget
wined3d: Fix double const.
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2008-12-16
Stefan Dösinger
wined3d: Emulate GL_EXT_fog_coord.
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2008-12-16
Stefan Dösinger
wined3d: Fake GL_ARB_multitexture.
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