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d3dx9: Implement ID3DXBaseEffect::GetBoolArray().
[wine]
/
dlls
/
dplayx
/
dplayx_messages.c
2009-05-15
Francois Gouget
dplayx: NS_GetOtherMagic() is not used, so remove it.
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2009-01-16
Michael Stefaniuc
dplayx: Remove superfluous pointer casts.
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2008-10-08
Michael Stefaniuc
dplayx: Use SUCCEEDED instead of !FAILED.
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2008-01-16
Francois Gouget
Assorted spelling fixes.
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2007-01-09
Michael Stefaniuc
janitorial: Remove stray '\' at end of lines.
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2006-11-13
Francois Gouget
Assorted spelling fixes.
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2006-10-10
Michael Stefaniuc
dplayx: Win64 printf format warning fixes.
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2005-11-28
Ge van Geldorp
Match PSDK STATUS_* definitions.
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2005-01-07
Mike McCormack
Use CreateEventW in preference to CreateEventA for...
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2004-12-13
Eric Pouech
Fixed array index overflow.
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2003-09-29
Francois Gouget
Some spelling fixes.
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2003-09-27
Dimitrie O. Paun
Merge documentation/status/directplay into the code.
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2003-09-05
Alexandre Julliard
Fixed header dependencies to be fully compatible with...
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2002-05-31
Vincent Béron
Removed trailing whitespace.
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2002-03-09
Alexandre Julliard
Added LGPL standard comment, and copyright notices...
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2001-04-12
Peter Hunnisett
- Provide lobby provider COM object header file and...
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2001-01-26
James Juran
Add <string.h> to files that needed it.
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2001-01-02
François Gouget
Removed an '#ifdef STRICT'.
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2000-11-27
Dimitrie O. Paun
Require {DECLARE,DEFAULT}_DEBUG_CHANNEL statements...
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2000-10-19
Peter Hunnisett
- Add proper message reply mechanism and sp player...
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2000-09-26
Peter Hunnisett
- Remove winmm hack in dplay code
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2000-08-29
Peter Hunnisett
- More implementation
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2000-08-25
Peter Hunnisett
- Implemented loading and initialization of service...
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2000-07-10
Peter Hunnisett
- Make ref counting a little more efficient
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