d3d10core: Add an initial implementation of ID3D10Device::IASetIndexBuffer().
[wine] / dlls / d3d10core / shader.c
2009-09-10  Henri Verbeetd3d10core: Use debugstr_a()/debugstr_an() to trace...
2009-05-26  Henri Verbeetd3d10core: Implement ID3D10Device::CreateVertexShader().
2009-05-11  Henri Verbeetd3d10core: Release the wined3d shader when the d3d10...
2009-05-11  Henri Verbeetd3d10core: Parse pixelshader output signatures and...
2009-05-11  Henri Verbeetd3d10core: Improve the shader input/output signature...
2009-04-27  Henri Verbeetwined3d: Add a wined3d pixel shader to struct d3d10_pix...
2009-03-04  Henri Verbeetd3d10core: Add a stub ID3D10PixelShader implementation.
2009-03-04  Henri Verbeetd3d10core: Add a stub ID3D10GeometryShader implementation.
2009-03-04  Henri Verbeetd3d10core: Add a stub ID3D10VertexShader implementation.