wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate...
[wine] / dlls / d3d10core / texture2d.c
2009-01-26  Henri Verbeetd3d10core: Implement ID3D10Texture2D::GetType().
2009-01-26  Henri Verbeetd3d10core: Implement ID3D10Texture2D::GetDesc().
2009-01-19  Henri Verbeetdxgi: Implement IDXGIDevice::CreateSurface().
2009-01-19  Henri Verbeetd3d10core: Implement device_parent_CreateSurface().
2009-01-15  Henri Verbeetd3d10core: Add a stub ID3D10Texture2D implementation.