Link the tools and the server against libwine so we can use the
[wine] / server / queue.c
2002-04-26  Alexandre JulliardBetter support for configure detection of missing types...
2002-03-23  Alexandre JulliardSend message for WSAAsyncSelect sockets directly from...
2002-03-09  Alexandre JulliardAdded LGPL standard comment, and copyright notices...
2002-01-18  Eric PouechImplemented interprocess DDE message posting.
2001-12-20  Mike McCormack- move async activation into the server
2001-11-30  Alexandre JulliardRedesign of the server communication protocol to allow...
2001-11-14  Alexandre JulliardMoved WIN_FindWinToRepaint functionality to the server.
2001-11-13  Alexandre JulliardStore the window caption text in the server.
2001-10-17  Alexandre JulliardMake sure that GetMessagePos and GetMessageTime return...
2001-10-11  Alexandre JulliardRemoved the cleanup_window_queue request.
2001-09-21  Alexandre JulliardAdded proper support for storing window parents in...
2001-09-12  Alexandre JulliardConvert user handles received from client to full handles.
2001-08-28  Alexandre JulliardAdded global management of user handles in the server.
2001-08-07  Alexandre JulliardRewrote most of SendMessage/PeekMessage.
2001-07-11  Alexandre JulliardMerge WM_MOUSEMOVE messages.
2001-06-28  Alexandre Julliard- Remove cooked hardware messages when they are dropped...
2001-06-20  Alexandre JulliardMoved queue paint count to the server. Removed a few...
2001-06-19  Alexandre JulliardMoved hardware message queue handling to the server.
2001-05-21  Gerard PatelTake message filters into account for WM_PAINT too.
2001-05-19  Eric PouechFixed reply_message when there is no received message.
2001-05-18  Alexandre JulliardFixed typo in message filter check.
2001-05-18  Alexandre JulliardMoved the major part of message queue and window timer...
2001-01-05  Alexandre JulliardAdded handle_t type to server interface so that we...
2000-12-19  Alexandre JulliardMerged the get_read_fd and get_write_fd requests.
2000-05-30  Alexandre JulliardMoved idle event handling to the server.