wined3d: Use the correct mask for depth/stencil locations in surface_load_ds_location().
[wine] / dlls / wined3d / gl_compat.c
2009-10-29  Henri Verbeetwined3d: Get rid of the GL_SUPPORT macro.
2009-08-03  Henri Verbeetwined3d: Rename WineD3DContext to struct wined3d_context.
2009-07-23  Leonid Lobachevwined3d: Add missing calling convention specifiers.
2009-07-22  Henri Verbeetwined3d: Get rid of getActiveContext().
2009-07-17  Henri Verbeetwined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
2009-07-07  Henri Verbeetwined3d: Add some missing float suffixes.
2009-01-12  Stefan Dösingerwined3d: Avoid hooking non-fog glEnable/glDisable calls.
2008-12-17  Francois Gougetwined3d: Fix double const.
2008-12-16  Stefan Dösingerwined3d: Emulate GL_EXT_fog_coord.
2008-12-16  Stefan Dösingerwined3d: Fake GL_ARB_multitexture.