wined3d: Ignore clears if count = 0 and rects != NULL.
[wine] / dlls / d3d8 / tests / stateblock.c
2011-05-31  Andrew Nguyend3d8/tests: Avoid a shift overflow in render_state_test...
2011-02-01  Henri Verbeetd3d8/tests: Release doesn't return a HRESULT (LLVM...
2009-12-09  Alexandre Julliardd3d8/tests: Fix some pointer cast warnings on 64-bit.
2009-11-12  Henri Verbeetd3d8/tests: Don't require dynamic usage for textures...
2009-11-10  Henri Verbeetd3d8/tests: Only run the vertex/pixel shader constant...
2009-10-13  Henri Verbeetd3d8: Add some stateblock tests for device resources.
2009-10-12  Henri Verbeetd3d8: Cleanup the stateblock test callbacks a bit.
2009-10-09  Henri Verbeetd3d8: Add tests for D3DSBT_PIXELSTATE stateblocks.
2009-10-09  Henri Verbeetd3d8: Add tests for D3DSBT_VERTEXSTATE stateblocks.
2009-10-08  Henri Verbeetd3d8: Add some tests for CreateStateBlock().
2009-10-08  Henri Verbeetd3d8: Don't test D3DRS_DEBUGMONITORTOKEN in the statebl...
2009-10-07  Henri Verbeetd3d8: Rename abort_stateblock() to delete_stateblock...
2009-10-07  Henri Verbeetd3d8: Use separate fields for data to check/apply in...
2009-10-07  Henri Verbeetd3d8: Get rid of the unused "return_data_buffer" in...
2009-10-05  Henri Verbeetd3d8: Make the individual stateblock tests responsible...
2009-10-05  Henri Verbeetd3d8: Always pass "struct event_data" to "event_fn...
2009-01-05  Paul Vriensd3d8/tests: Fix a test failure on VMware and VirtualBox.
2008-12-30  Henri Verbeetd3d8: Port the d3d9 stateblock tests to d3d8.