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ole32: Track the pending call count so that the correct call type can be passed to...
[wine]
/
dlls
/
d3d9
/
d3d9_private.h
2006-12-18
Markus Amsler
d3d9: Handle volume container in d3d9.
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2006-12-18
Markus Amsler
d3d9: Handle surface container in d3d9.
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2006-12-18
Markus Amsler
d3d9: Fix implicit swap chain refcounting.
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2006-12-18
Markus Amsler
d3d: Callback infrastructure for implicit swap chain...
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2006-12-18
Markus Amsler
d3d9: Fix implicit surface refcounting.
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2006-12-18
Markus Amsler
d3d9: Handle volume refcount forwarding in d3d9.
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2006-12-18
Markus Amsler
d3d9: Handle surface refcount forwarding in d3d9.
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2006-12-06
Markus Amsler
d3d: Callback infrastructure for implicit depth stencil...
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2006-12-04
Markus Amsler
d3d: Pass the superior creating object down to the...
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2006-11-17
Alexandre Julliard
d3d9: Include wingdi.h, not gdi.h.
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2006-07-06
Ivan Gyurdiev
wined3d: Implement FVF to DECL9 conversion (with tests).
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2006-06-15
Alexandre Julliard
d3d9: Remove dependencies on OpenGL headers and libraries.
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2006-06-10
Alexandre Julliard
d3d9: Make the virtual table functions static where...
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2006-05-30
Vitaliy Margolen
d3d9: Add reference to the parent device for surfaces.
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-05-22
Vitaliy Margolen
d3d9: All objects created by device should keep referen...
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2006-04-17
Stefan Dösinger
wined3d: Add IWineD3DSurface::Blt.
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2006-04-12
Vitaliy Margolen
d3d9: VertexDeclaration and VertexShader should keep...
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2006-04-03
Vitaliy Margolen
d3dx: VertexBuffer should keep reference to the parent...
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2006-03-30
Stefan Dösinger
wined3d: Add WINED3DDEVTYPE to wined3d_types.h.
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2006-03-28
Stefan Dösinger
wined3d: Add WINED3DPOOL to wined3d_types.h.
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2006-03-27
Stefan Dösinger
wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
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2005-08-23
Oliver Stieber
Tidy up d3d9 and finalize passing d3d9 calls to wined3d...
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2005-08-18
Oliver Stieber
Pass all the d3d9 calls onto their wined3d equivalents.
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2005-07-28
Mike McCormack
gcc 4.0 -Wpointer-sign fixes.
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2005-07-08
Oliver Stieber
Relay all the pixel shader calls from d3d9 to wined3d.
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2005-07-05
Oliver Stieber
Strip out stateblocks from d3d9 and relay all statebloc...
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2005-06-23
Oliver Stieber
Implement swapchains.
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2005-06-17
Oliver Stieber
Change the way caps are sent between d3d9/d3d8 and...
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2005-05-27
Dmitry Timoshkov
Make some of the OLE interface vtables const.
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2005-03-29
Oliver Stieber
- Volume now inherits Resource. This isn't the way...
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2005-03-03
Oliver Stieber
Added a stubbed out version of query to d3d9 and wined3d.
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2005-03-02
Oliver Stieber
Put all the stubs in wined3d in place, with some functi...
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2005-01-28
Raphael Junqueira
- add vertex Declaration support (using wined3d)
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2005-01-17
Jason Edmeades
- Add texture support for all the texture types for...
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2005-01-09
Jason Edmeades
Add render target support, and ensure there is a front...
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2004-12-07
Jason Edmeades
Add BaseTexture class support, call from d3d9.
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2004-11-24
Jason Edmeades
Add indexbuffer support into wined3d.
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2004-10-14
Jason Edmeades
- Add support (as far as was previously) for the Vertex...
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2004-10-07
Jason Edmeades
Add a IWineD3DDevice object type (empty for now), and...
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2004-09-23
Jason Edmeades
Create a wined3d interface, and generate a wined3d...
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2004-08-12
Alexandre Julliard
Get rid of the non-standard ICOM_VTABLE macro.
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2004-08-12
Alexandre Julliard
Get rid of the non-standard ICOM_VFIELD macro.
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2003-09-05
Alexandre Julliard
Fixed header dependencies to be fully compatible with...
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2003-07-01
Raphael Junqueira
- some cleanups and fixes on d3d8 and d3d9 headers
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