ole32: Track the pending call count so that the correct call type can be passed to...
[wine] / dlls / d3d9 / d3d9_private.h
2006-12-18  Markus Amslerd3d9: Handle volume container in d3d9.
2006-12-18  Markus Amslerd3d9: Handle surface container in d3d9.
2006-12-18  Markus Amslerd3d9: Fix implicit swap chain refcounting.
2006-12-18  Markus Amslerd3d: Callback infrastructure for implicit swap chain...
2006-12-18  Markus Amslerd3d9: Fix implicit surface refcounting.
2006-12-18  Markus Amslerd3d9: Handle volume refcount forwarding in d3d9.
2006-12-18  Markus Amslerd3d9: Handle surface refcount forwarding in d3d9.
2006-12-06  Markus Amslerd3d: Callback infrastructure for implicit depth stencil...
2006-12-04  Markus Amslerd3d: Pass the superior creating object down to the...
2006-11-17  Alexandre Julliardd3d9: Include wingdi.h, not gdi.h.
2006-07-06  Ivan Gyurdievwined3d: Implement FVF to DECL9 conversion (with tests).
2006-06-15  Alexandre Julliardd3d9: Remove dependencies on OpenGL headers and libraries.
2006-06-10  Alexandre Julliardd3d9: Make the virtual table functions static where...
2006-05-30  Vitaliy Margolend3d9: Add reference to the parent device for surfaces.
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-22  Vitaliy Margolend3d9: All objects created by device should keep referen...
2006-04-17  Stefan Dösingerwined3d: Add IWineD3DSurface::Blt.
2006-04-12  Vitaliy Margolend3d9: VertexDeclaration and VertexShader should keep...
2006-04-03  Vitaliy Margolend3dx: VertexBuffer should keep reference to the parent...
2006-03-30  Stefan Dösingerwined3d: Add WINED3DDEVTYPE to wined3d_types.h.
2006-03-28  Stefan Dösingerwined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-27  Stefan Dösingerwined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2005-08-23  Oliver StieberTidy up d3d9 and finalize passing d3d9 calls to wined3d...
2005-08-18  Oliver StieberPass all the d3d9 calls onto their wined3d equivalents.
2005-07-28  Mike McCormackgcc 4.0 -Wpointer-sign fixes.
2005-07-08  Oliver StieberRelay all the pixel shader calls from d3d9 to wined3d.
2005-07-05  Oliver StieberStrip out stateblocks from d3d9 and relay all statebloc...
2005-06-23  Oliver StieberImplement swapchains.
2005-06-17  Oliver StieberChange the way caps are sent between d3d9/d3d8 and...
2005-05-27  Dmitry TimoshkovMake some of the OLE interface vtables const.
2005-03-29  Oliver Stieber- Volume now inherits Resource. This isn't the way...
2005-03-03  Oliver StieberAdded a stubbed out version of query to d3d9 and wined3d.
2005-03-02  Oliver StieberPut all the stubs in wined3d in place, with some functi...
2005-01-28  Raphael Junqueira- add vertex Declaration support (using wined3d)
2005-01-17  Jason Edmeades- Add texture support for all the texture types for...
2005-01-09  Jason EdmeadesAdd render target support, and ensure there is a front...
2004-12-07  Jason EdmeadesAdd BaseTexture class support, call from d3d9.
2004-11-24  Jason EdmeadesAdd indexbuffer support into wined3d.
2004-10-14  Jason Edmeades- Add support (as far as was previously) for the Vertex...
2004-10-07  Jason EdmeadesAdd a IWineD3DDevice object type (empty for now), and...
2004-09-23  Jason EdmeadesCreate a wined3d interface, and generate a wined3d...
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VTABLE macro.
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VFIELD macro.
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-07-01  Raphael Junqueira- some cleanups and fixes on d3d8 and d3d9 headers