d3d8: Don't print the ResourceManagerDiscardBytes fixme when Bytes == 0.
[wine] / dlls / d3d8 / buffer.c
2011-06-17  Henri Verbeetd3d8: Implement IDirect3DIndexBuffer8 private data...
2011-06-17  Henri Verbeetd3d8: Implement IDirect3DVertexBuffer8 private data...
2011-05-17  Henri Verbeetwined3d: Remove COM from the device implementation.
2011-05-11  Henri Verbeetwined3d: Remove object creation methods from the IWineD...
2011-03-11  Henri Verbeetwined3d: Get rid of wined3d_buffer_get_desc().
2011-03-09  Henri Verbeetwined3d: Merge the various resource desc structures.
2011-03-04  Henri Verbeetwined3d: Remove COM from the buffer implementation.
2011-01-28  Michael Stefaniucd3d8: Finish the COM cleanup of the IDirect3DDevice8...
2010-10-15  Henri Verbeetwined3d: IWineD3DBuffer_Unmap() can't fail.
2010-09-14  Henri Verbeetwined3d: IWineD3DBuffer_GetDesc() should never fail.
2010-09-02  Henri Verbeetd3d8: Merge vertex and index buffer implementations...