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d3d10: Add argument check to ID3D10Effect::GetTechniqueByName().
[wine]
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dlls
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d3d10
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tests
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2010-05-17
Rico Schüller
d3d10: Add argument check to ID3D10Effect::GetTechnique...
tree
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commitdiff
2010-05-06
Rico Schüller
d3d10/tests: Add ID3D10Effect::GetVariableBy*() test.
tree
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commitdiff
2010-03-16
Alexandre Julliard
makefiles: Remove the no longer needed explicit separat...
tree
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commitdiff
2010-02-22
Alexandre Julliard
makefiles: Use the standard C_SRCS variable as the...
tree
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commitdiff
2010-02-12
Rico Schüller
d3d10/tests: Add effect shader test.
tree
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commitdiff
2010-02-12
Rico Schüller
d3d10/tests: Use a wrapper function for D3D10CreateEffe...
tree
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commitdiff
2009-11-03
Rico Schüller
d3d10/tests: Add constant buffer stride test.
tree
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commitdiff
2009-11-03
Rico Schüller
d3d10/tests: Add GetParentConstantBuffer() checks to...
tree
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commitdiff
2009-11-03
Rico Schüller
d3d10/tests: Add IsValid() checks to effect variable...
tree
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commitdiff
2009-11-03
Rico Schüller
d3d10/tests: Add effect variable type and class test.
tree
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commitdiff
2009-10-22
Rico Schüller
d3d10/tests: Add ID3D10EffectVariable::GetElement(...
tree
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commitdiff
2009-10-22
Rico Schüller
d3d10/tests: Add variable member test.
tree
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commitdiff
2009-10-07
Rico Schüller
d3d10/tests: Add variable type test.
tree
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commitdiff
2009-10-07
Rico Schüller
d3d10/tests: Add constant buffer type test.
tree
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commitdiff
2008-11-18
Henri Verbeet
dxgi: Implement IDXGIFactory::EnumAdapters().
tree
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commitdiff
2008-10-29
Henri Verbeet
d3d10: Add a test to show d3d10 devices implement IDXGI...
tree
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commitdiff