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Fix ref-counting rules to match native DCOM Dlls.
[wine]
/
dlls
/
wined3d
/
basetexture.c
2005-08-22
Oliver Stieber
Fix quite a few texturing problems and cases where...
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2005-08-11
Oliver Stieber
Correct the starting values of MIN, MAX and MIP filter...
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2005-08-03
Oliver Stieber
Moved support for non power 2 texture to hardware.
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2005-08-03
Oliver Stieber
Move the setting of states from device to basetexture...
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2005-08-01
Oliver Stieber
Separate the management of DirectX states and openGL...
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2005-07-26
Oliver Stieber
Makes sure any internal reference counting is passed...
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2005-07-18
Oliver Stieber
Set mipmap levels correctly (even with ATI's buggy...
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2005-07-13
Oliver Stieber
Tidy up some comments and formatting.
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2005-06-24
Oliver Stieber
Add support for samplers.
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2005-06-23
Oliver Stieber
Make all newly created surfces dirty, so that they...
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2005-06-06
Dmitry Timoshkov
Make remaining OLE interface vtables const.
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2005-03-29
Oliver Stieber
- Volume now inherits Resource. This isn't the way...
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2005-03-23
Francois Gouget
Assorted spelling fixes.
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2005-03-14
Oliver Stieber
Encapsulate texture, surface encapsulated.
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2005-03-02
Oliver Stieber
Implemented guids for wined3d.
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2005-01-19
Joris Huizer
Get rid of some TRACE(..., This->resource.ref).
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2005-01-17
Jason Edmeades
- Add texture support for all the texture types for...
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2005-01-09
Jason Edmeades
Add render target support, and ensure there is a front...
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2004-12-07
Jason Edmeades
Add BaseTexture class support, call from d3d9.
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