Authors: Martin Fuchs <martin-fuchs@gmx.net>, Ge van Geldorp <gvg@reactos.com>
[wine] / dlls / ddraw / mesa.c
2004-03-27  James PerryFix handling of D3DBLEND_BOTH* blend modes.
2004-01-27  Francois GougetAdd missing '\n's to debug traces.
2003-11-17  Lionel UlmerFix graphical corruption on surface lock when multi...
2003-11-11  Lionel UlmerBetter color-keying support.
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-08-05  Lionel UlmerSupport the mimap lod bias extension.
2003-07-11  Lionel Ulmer- added fast-path for color-keyed Blts
2003-07-08  Lionel Ulmer- fix FPS computation
2003-06-23  Lionel Ulmer- some TRACEing fixes
2003-06-16  Lionel Ulmer- fix some regressions
2003-06-16  Lionel Ulmer- GL state change optimizations
2003-06-04  Lionel Ulmer- fix the texture upload code when RECT is actually...
2003-06-04  Lionel Ulmer- small TRACEing fix
2003-06-04  Lionel Ulmer- fix (stupid) regressions introduced by last series...
2003-06-04  Lionel Ulmer- proper (tested on Win2K) reference counting for Direc...
2003-06-04  Lionel Ulmer- added RECT support to the texture upload code
2003-06-04  Lionel Ulmer- some clean-ups (extension code to be added soon)
2003-06-04  Lionel UlmerRefactoring of the texture upload code.
2003-06-04  Lionel Ulmer- remove some extraneous saving of the read buffer...
2003-06-04  Yorick HardyAdded the D3DTBLEND_DECAL render state.
2003-05-20  Lionel UlmerHave Lights and Clipplanes transformed properly.
2003-05-20  Lionel Ulmer- implement the TFACTOR texture stage state
2003-05-17  Lionel UlmerSilence some TRACEs to better spot real errors.
2003-05-12  Lionel Ulmer- separate geometry tracing in a new debug channel...
2003-02-12  Lionel UlmerHandle the COLORVERTEX render state.
2003-01-23  Christian CostaImplement vertex and pixel fog.
2003-01-07  Lionel Ulmer - rewrote a little bit the state magagement to remove...
2003-01-07  Christoph FrickImplementation of (Get|Set)ClipPlane for d3d7.
2003-01-05  Lionel Ulmer- fix in the GetHandle method
2003-01-03  Lionel Ulmer- some fixes / optimisations in the color keying code
2003-01-03  Lionel Ulmer- re-activate the color-keying code
2003-01-03  Christian CostaBeginning of state block.
2003-01-03  Lionel Ulmer- light improvements
2003-01-03  Lionel Ulmer- some additionnal flags logged
2003-01-02  Lionel Ulmer- added enumeration of the Reference device (some games...
2003-01-02  Lionel Ulmer- removed some useless WARNs
2003-01-02  Lionel Ulmer- beginning of Material and Light support for D3D7
2003-01-02  Lionel UlmerAdded some blend states.
2003-01-02  Christian CostaHandle more blend states.
2003-01-02  Lionel Ulmer- do not use the alpha coordinates when ALPHABLEND...
2002-12-24  Lionel Ulmer- factorize Clear method between Viewport and Device
2002-12-24  Lionel UlmerSupport viewports the D3D7 way.
2002-12-23  Lionel Ulmer- fix small TRACE bug introduced in a previous patch
2002-12-16  Lionel Ulmer- revert some optimisations breaking some games
2002-12-16  Christian CostaImprove traces + small fix.
2002-12-16  Lionel Ulmer- fix Twist demo
2002-12-16  Lionel UlmerSupports the ALPHAFUNC and ALPHAREF rendering states.
2002-12-16  Lionel UlmerAdd support for the TextureAddress render state.
2002-12-15  Lionel Ulmer - rework how texturing is done in the D3D driver
2002-12-05  Ove KaavenMake sure that no files except unknwn.h include wine...
2002-12-03  Christian CostaAdd support for D3DBLEND_ONE for D3DRENDERSTATE_{DEST...
2002-11-21  Lionel Ulmer- Clean up all the D3D COM handling (but the underlayin...
2002-10-10  Lionel UlmerAdded some TRACEs to the ddraw code.
2002-09-25  Christian CostaAdded support for POINT, WIREFRAME and SOLID fill modes.
2002-05-31  Vincent BéronRemoved trailing whitespace.
2002-03-09  Alexandre JulliardAdded LGPL standard comment, and copyright notices...
2001-11-06  François GougetFix the #include order for config.h.
2000-11-27  Dimitrie O. PaunRequire {DECLARE,DEFAULT}_DEBUG_CHANNEL statements...
2000-07-16  Lionel Ulmer- fix Direct3D support and a lot of warnings
2000-04-09  Marcus MeissnerRestructured DirectDraw. Split into X11 and DGA driver...