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d3dx9: Avoid LPD3DXEFFECTSTATEMANAGER.
[wine]
/
dlls
/
d3dx9_36
/
sprite.c
2012-10-29
Henri Verbeet
d3dx9: Avoid LPDIRECT3DDEVICE9.
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2012-10-25
Henri Verbeet
d3dx9: Avoid LPDIRECT3DBASETEXTURE9.
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2012-06-01
Henri Verbeet
d3dx9: Use wine_dbgstr_rect() in some more places.
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2012-05-15
Francois Gouget
Assorted typo, spelling, wording and case fixes.
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2012-04-06
Henri Verbeet
d3dx9: Don't return a pointer to the implementation...
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2011-01-27
Michael Stefaniuc
d3dx9_36: COM cleanup for the ID3DXSprite iface.
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2010-10-19
Matteo Bruni
d3dx9: Initialize a variable in ID3DXSpriteImpl_Flush.
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2010-10-18
Matteo Bruni
d3dx9: Report usage of unsupported sprite flags.
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2010-10-18
Matteo Bruni
d3dx9: Store transform matrix per-sprite.
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2010-04-02
Christian Costa
d3dx9_36: Improve FIXMEs and TRACEs for sprite.
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2009-03-10
Tony Wasserka
d3dx9: Recognize the D3DXSPRITE_DO_NOT_ADDREF_TEXTURE...
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2009-03-10
Tony Wasserka
d3dx9: Recognize the D3DXSPRITE_DONOTSAVESTATE flag.
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2009-03-04
Tony Wasserka
d3dx9: Implement ID3DXSprite_OnLostDevice/OnResetDevice.
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2009-03-02
Tony Wasserka
d3dx9: ID3DXSprite: Move vdecl creation to ID3DXSprite_...
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2009-03-02
Tony Wasserka
d3dx9: Implement ID3DXSprite_Get/SetTransform.
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2008-12-04
Alexandre Julliard
d3d9_36: Make a function static.
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2008-11-10
Tony Wasserka
d3dx9: Implement ID3DXSprite_GetDevice.
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2008-11-10
Tony Wasserka
d3dx9: Implement ID3DXSprite_Flush.
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2008-11-10
Tony Wasserka
d3dx9: Implement ID3DXSprite_Begin/End.
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2008-11-07
Tony Wasserka
d3dx9: Implement ID3DXSprite_Draw.
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2008-11-07
Tony Wasserka
d3dx9: Implement D3DXCreateSprite.
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2008-07-30
Tony Wasserka
d3dx9: Add stubs for the ID3DXSprite functions.
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