2003-11-17 |
Jason Edmeades | Use the current window visual only. |
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2003-10-03 |
Jason Edmeades | Check for advertized vertex blend support before queryi... |
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2003-09-30 |
Jason Edmeades | MaxActiveLights means number of concurrent lights,... |
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2003-09-25 |
Jason Edmeades | The 'w' component is used more than just for the vertex... |
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2003-09-19 |
Jason Edmeades | GL doesn't like incorrect lengths passed into DXTN... |
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2003-09-19 |
Jason Edmeades | Simple fix to handle the more common case of actually... |
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2003-09-16 |
Alex Pasadyn | Enable resolution changes for D3D8 applications. |
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2003-09-05 |
Alexandre Julliard | Fixed header dependencies to be fully compatible with... |
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2003-09-02 |
Jason Edmeades | Use a dummy GL context if one is not available when... |
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2003-08-15 |
Jason Edmeades | DXT1/3/5 support was broken, but unnoticeable since... |
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2003-08-05 |
Jason Edmeades | glColorMaterial enable/disable setup is only done when... |
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2003-07-19 |
Jason Edmeades | Add fps debug channel, so we can see how the d3d code... |
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2003-06-13 |
Jason Edmeades | When emulating fullscreen it helps to not allocate... |
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2003-06-06 |
Raphael Junqueira | Fixed compilation problems. |
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2003-06-04 |
Raphael Junqueira | - cleaning of volume.c/volumetexture.c as done previous... |
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2003-06-04 |
Raphael Junqueira | - add a new private header d3dcore_gl.h that declares... |
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2003-06-04 |
Raphael Junqueira | - some cleanup and warning fixes |
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2003-06-04 |
Raphael Junqueira | - pixel shader program dump code |
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2003-06-04 |
Raphael Junqueira | - some cleanups |
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2003-06-04 |
Jason Edmeades | Correct specular enable renderstate. |
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2003-06-04 |
Jason Edmeades | Opengl 1.4 added stencil wrap support as per directx... |
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2003-06-04 |
Raphael Junqueira | - implemented render to surfaces (and render to new... |
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2003-05-17 |
Raphael Junqueira | - mor usefull debug functions debug_d3dusage and debug_... |
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2003-05-15 |
Jason Edmeades | Previous viewport fix only works for full screen applic... |
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2003-05-14 |
Raphael Junqueira | Declare that we can support cube textures now (currentl... |
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2003-05-13 |
Jason Edmeades | Make sure we advertize our capabilites correctly. |
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2003-05-13 |
Christian Costa | Mark some surface formats as not supported. |
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2003-05-11 |
Raphael Junqueira | - minor COM fixes (fixes some crashes on stupid games) |
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2003-05-08 |
Raphael Junqueira | - Disable some 'classic' debug traces (avoid useless... |
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2003-05-08 |
Jason Edmeades | - Move texture loading into PreLoad for 2D textures... |
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2003-04-22 |
Alexandre Julliard | Moved x11drv.h to dlls/x11drv. |
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2003-04-21 |
Jason Edmeades | DOT3 isn't there on earlier opengl versions. |
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2003-04-20 |
Jason Edmeades | When a game requests fullscreen, make its window the... |
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2003-04-20 |
Jason Edmeades | Windows never reports 24 bit colours, and some games... |
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2003-04-19 |
Jason Edmeades | Correct device capabilites including support in previou... |
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2003-04-19 |
Jason Edmeades | Add DotProduct3 support if supported by opengl. |
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2003-04-17 |
Christian Costa | Handle creation of a depth/stencil buffer when creating... |
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2003-04-13 |
Christian Costa | Increase MaxStreams to 2 in CAPS. |
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2003-02-01 |
Jason Edmeades | Correct some capabilities, and default others to fully... |
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2003-01-30 |
Raphael Junqueira | - Defer of IDirect3DVertexShader_SetConstant, waiting for |
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2003-01-28 |
Raphael Junqueira | Some needed cleanups for future dx9 and d3d common... |
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2003-01-23 |
Jason Edmeades | Use device max lights and clipplane support. Also chang... |
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2003-01-14 |
Raphael Junqueira | - beginning of vertex matrix blending using extensions... |
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2003-01-14 |
Raphael Junqueira | Beginning of more COM compliant behavior: |
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2003-01-14 |
Jason Edmeades | Add support for some of the texture address states... |
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2003-01-07 |
Dimitrie O. Paun | Define NONAMELESS{STRUCT,UNION} explicitly in the files... |
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2003-01-02 |
Raphael Junqueira | - integration with DrawPrimitive |
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2002-12-23 |
Jason Edmeades | Query opengl to ensure it supports multitexture, and... |
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2002-12-18 |
Raphael Junqueira | - some fixes in CreateDevice init |
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2002-12-17 |
Raphael Junqueira | - some D3D8 fixes |
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2002-11-06 |
Jason Edmeades | - Stencil mapping now works (it helps to actually alloc... |
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2002-10-28 |
Jason Edmeades | - Initialize the texture state information. |
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2002-10-21 |
Jason Edmeades | Add the basic support for volume textures / volumes... |
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2002-10-18 |
Alexandre Julliard | Fixed warnings caused by conversion to -DSTRICT. |
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2002-10-07 |
Jason Edmeades | Various fixes, typos corrected and clarifying trace... |
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2002-09-27 |
Jason Edmeades | Initial D3D8 implementation. |
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